DmxShow/main.cpp

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#include <iostream>
#include <windows.h>
#include <thread>
#include <chrono>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
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#include <atomic>
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#include <nlohmann/json.hpp>
#include <fstream>
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#include "tinyfiledialogs.h"
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void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b);
void sendDMXData(HANDLE hSerial, unsigned char* data, int length);
void setupImGui(GLFWwindow* window);
void renderImGui();
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// ui timeline stuff
std::vector<std::tuple<float, unsigned char, unsigned char, unsigned char>> markers; // Time, R, G, B
float timeline_position = 0.0f;
bool is_playing = false;
float playback_start_time = 0.0f;
float current_time = 0.0f;
float timeline_duration = 10.0f; // 10 seconds by default
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float bpm = 120.0f; // Default BPM
float zoom_level = 1.0f; // Zoom level
float pan_offset = 0.0f; // Pan offset
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const int num_channels = 512;
unsigned char buffer[num_channels] = { 0 };
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GLFWwindow* initOpenGL();
HANDLE hSerial;
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std::atomic<bool> running(true);
void dmxThreadFunc() {
while (running) {
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// 25ms refresh rate
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sendDMXData(hSerial, buffer, num_channels);
std::this_thread::sleep_for(std::chrono::milliseconds(25));
}
}
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int main() {
hSerial = CreateFileA("\\\\.\\COM3", GENERIC_WRITE, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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if (hSerial == INVALID_HANDLE_VALUE) {
std::cerr << "Error opening COM3 port" << std::endl;
return 1;
}
DCB dcbSerialParams = { 0 };
dcbSerialParams.DCBlength = sizeof(dcbSerialParams);
if (!GetCommState(hSerial, &dcbSerialParams)) {
std::cerr << "Error getting COM3 state" << std::endl;
CloseHandle(hSerial);
return 1;
}
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dcbSerialParams.BaudRate = 250000;
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dcbSerialParams.ByteSize = 8;
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dcbSerialParams.StopBits = TWOSTOPBITS; // <-- don't forget about this
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dcbSerialParams.Parity = NOPARITY;
if (!SetCommState(hSerial, &dcbSerialParams)) {
std::cerr << "Error setting COM3 state" << std::endl;
CloseHandle(hSerial);
return 1;
}
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50;
timeouts.ReadTotalTimeoutConstant = 50;
timeouts.ReadTotalTimeoutMultiplier = 10;
timeouts.WriteTotalTimeoutConstant = 50;
timeouts.WriteTotalTimeoutMultiplier = 10;
if (!SetCommTimeouts(hSerial, &timeouts)) {
std::cerr << "Error setting COM3 timeouts" << std::endl;
CloseHandle(hSerial);
return 1;
}
GLFWwindow* window = initOpenGL();
if (!window) {
CloseHandle(hSerial);
return 1;
}
setupImGui(window);
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std::thread dmxThread(dmxThreadFunc);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
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renderImGui();
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ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
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}
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running = false;
dmxThread.join();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
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CloseHandle(hSerial);
return 0;
}
void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b) {
r = rand() % 256;
g = rand() % 256;
b = rand() % 256;
}
void sendDMXData(HANDLE hSerial, unsigned char* data, int length) {
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// break condition
EscapeCommFunction(hSerial, SETBREAK);
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
EscapeCommFunction(hSerial, CLRBREAK);
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // this is the mab
DWORD bytesWritten;
unsigned char startCode = 0;
WriteFile(hSerial, &startCode, 1, &bytesWritten, NULL);
WriteFile(hSerial, data, length, &bytesWritten, NULL);
}
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// Function to export markers to a JSON file
void exportMarkersToFile(const std::string& filename) {
nlohmann::json j;
for (const auto& marker : markers) {
j.push_back({
{"time", std::get<0>(marker)},
{"r", std::get<1>(marker)},
{"g", std::get<2>(marker)},
{"b", std::get<3>(marker)}
});
}
std::ofstream file(filename);
if (file.is_open()) {
file << j.dump(4); // Pretty print with indentation of 4 spaces
file.close();
}
else {
std::cerr << "Could not open file for writing: " << filename << std::endl;
}
}
// Function to load markers from a JSON file
void loadMarkersFromFile(const std::string& filename) {
nlohmann::json j;
std::ifstream file(filename);
if (file.is_open()) {
file >> j;
file.close();
markers.clear();
for (const auto& element : j) {
markers.emplace_back(
element["time"].get<float>(),
element["r"].get<unsigned char>(),
element["g"].get<unsigned char>(),
element["b"].get<unsigned char>()
);
}
}
else {
std::cerr << "Could not open file for reading: " << filename << std::endl;
}
}
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GLFWwindow* initOpenGL() {
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return nullptr;
}
GLFWwindow* window = glfwCreateWindow(1280, 720, "DMX Controller", NULL, NULL);
if (!window) {
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return nullptr;
}
glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // I think this is vsync??
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialize GLEW" << std::endl;
glfwDestroyWindow(window);
glfwTerminate();
return nullptr;
}
return window;
}
void setupImGui(GLFWwindow* window) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
}
void renderImGui() {
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// Calculate time per beat based on BPM
float beat_interval = 60.0f / bpm;
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// Temporary variables to hold the slider values
int channel1 = buffer[0];
int channel2 = buffer[1];
int channel3 = buffer[2];
// Create a window
ImGui::Begin("DMX Controller");
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// Create buttons to export and load markers
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if (ImGui::Button("Export Lightshow")) {
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const char* filterPatterns[2] = { "*.ls", "*.json" };
const char* saveFileName = tinyfd_saveFileDialog(
"Save As", // Dialog title
"lightshow.ls", // Default file name
2, // Number of filter patterns
filterPatterns, // Filter patterns
NULL // Single filter description (optional)
);
if (saveFileName) {
std::cout << "File saved as: " << saveFileName << std::endl;
exportMarkersToFile(saveFileName);
}
else {
std::cout << "Save operation was canceled." << std::endl;
}
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}
ImGui::SameLine();
if (ImGui::Button("Load Lightshow")) {
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const char* filterPatterns[2] = { "*.ls", "*.json" };
std::string filename = tinyfd_openFileDialog("Select a file", "", 2, filterPatterns, NULL, 0);
if (!filename.empty()) {
loadMarkersFromFile(filename);
}
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}
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// Create sliders for the first three DMX channels
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ImGui::SliderInt("Channel 1", &channel1, 0, 255);
ImGui::SliderInt("Channel 2", &channel2, 0, 255);
ImGui::SliderInt("Channel 3", &channel3, 0, 255);
// Assign the slider values back to the DMX buffer
buffer[0] = static_cast<unsigned char>(channel1);
buffer[1] = static_cast<unsigned char>(channel2);
buffer[2] = static_cast<unsigned char>(channel3);
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// Allow user to set the total duration of the timeline and BPM
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ImGui::SliderFloat("Timeline Duration (seconds)", &timeline_duration, 1.0f, 300.0f);
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ImGui::SliderFloat("BPM", &bpm, 30.0f, 240.0f);
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// Play/Pause button
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if (ImGui::Button(is_playing ? "Pause" : "Play")) {
is_playing = !is_playing;
if (is_playing) {
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playback_start_time = static_cast<float>(glfwGetTime()) - timeline_position;
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}
}
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// Time Slider (Timeline Position)
ImGui::SliderFloat("Timeline Position", &timeline_position, 0.0f, timeline_duration, "%.2f sec");
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// Custom timeline rendering with grid lines
ImGui::Text("Timeline");
ImGui::PushID("CustomTimeline");
ImGui::BeginChild("##Timeline", ImVec2(ImGui::GetContentRegionAvail().x, 100), true);
// Draw grid lines for beats
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
float timeline_width = ImGui::GetContentRegionAvail().x;
for (int i = 0; i <= static_cast<int>(timeline_duration / beat_interval); ++i) {
float beat_position = i * beat_interval * zoom_level - pan_offset;
float x_position = cursor_pos.x + (beat_position / timeline_duration) * timeline_width;
if (x_position >= cursor_pos.x && x_position <= cursor_pos.x + timeline_width) {
// Draw major beat line
if (i % 4 == 0) {
draw_list->AddLine(ImVec2(x_position, cursor_pos.y), ImVec2(x_position, cursor_pos.y + 100), IM_COL32(255, 0, 0, 255), 2.0f);
}
else {
// Draw minor beat line
draw_list->AddLine(ImVec2(x_position, cursor_pos.y), ImVec2(x_position, cursor_pos.y + 100), IM_COL32(255, 255, 255, 255), 1.0f);
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}
}
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}
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// Draw the current timeline position marker
float position_marker = (timeline_position * zoom_level - pan_offset) / timeline_duration * timeline_width;
draw_list->AddLine(ImVec2(cursor_pos.x + position_marker, cursor_pos.y), ImVec2(cursor_pos.x + position_marker, cursor_pos.y + 100), IM_COL32(0, 0, 255, 255), 2.0f);
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// Allow adding markers with snapping to grid
if (ImGui::Button("Add Marker")) {
float snap_position = std::round(timeline_position / beat_interval) * beat_interval;
markers.emplace_back(snap_position / timeline_duration, buffer[0], buffer[1], buffer[2]);
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}
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// Draw markers on the timeline
for (const auto& marker : markers) {
float marker_position = std::get<0>(marker) * timeline_duration * zoom_level - pan_offset;
float x_position = cursor_pos.x + (marker_position / timeline_duration) * timeline_width;
if (x_position >= cursor_pos.x && x_position <= cursor_pos.x + timeline_width) {
draw_list->AddRectFilled(ImVec2(x_position - 2.0f, cursor_pos.y), ImVec2(x_position + 2.0f, cursor_pos.y + 100), IM_COL32(0, 255, 0, 255));
}
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}
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ImGui::EndChild();
ImGui::PopID();
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// Playback logic: Update timeline position based on playback time
if (is_playing) {
current_time = static_cast<float>(glfwGetTime()) - playback_start_time;
timeline_position = current_time;
// Trigger markers during playback
for (const auto& marker : markers) {
float marker_time = std::get<0>(marker) * timeline_duration;
if (current_time >= marker_time && current_time < marker_time + 0.025f) { // Slight tolerance for timing precision
buffer[0] = std::get<1>(marker);
buffer[1] = std::get<2>(marker);
buffer[2] = std::get<3>(marker);
}
}
// Stop playback when the timeline reaches the end
if (timeline_position >= timeline_duration) {
is_playing = false;
timeline_position = timeline_duration;
}
}
// Display added markers with their RGB values and time
for (const auto& marker : markers) {
float marker_time = std::get<0>(marker) * timeline_duration;
ImGui::Text("Marker at %.2f sec: R=%d, G=%d, B=%d",
marker_time,
std::get<1>(marker),
std::get<2>(marker),
std::get<3>(marker));
}
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// Place Zoom and Pan sliders below the timeline to avoid overlap
ImGui::SliderFloat("Zoom", &zoom_level, 0.1f, 10.0f);
ImGui::SliderFloat("Pan", &pan_offset, 0.0f, timeline_duration * zoom_level);
ImGui::End();
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}