Add sliders for channels 1,2,3

This commit is contained in:
illyum 2024-08-08 22:56:58 -06:00
parent ecaa2d17fc
commit d3f046f0d0

View File

@ -7,6 +7,7 @@
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <atomic>
// Forward declarations
void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b);
@ -23,6 +24,15 @@ GLFWwindow* initOpenGL();
// Serial port handle
HANDLE hSerial;
std::atomic<bool> running(true);
void dmxThreadFunc() {
while (running) {
// Send DMX data with a refresh rate of 25ms
sendDMXData(hSerial, buffer, num_channels);
std::this_thread::sleep_for(std::chrono::milliseconds(25));
}
}
int main() {
// Open the serial port
@ -76,6 +86,9 @@ int main() {
// Setup ImGui
setupImGui(window);
// Start the DMX thread
std::thread dmxThread(dmxThreadFunc);
// Main loop
while (!glfwWindowShouldClose(window)) {
// Poll events
@ -89,9 +102,6 @@ int main() {
// Render ImGui components
renderImGui();
// Update DMX data with values from sliders
sendDMXData(hSerial, buffer, num_channels);
// Rendering
ImGui::Render();
int display_w, display_h;
@ -103,11 +113,12 @@ int main() {
// Swap buffers
glfwSwapBuffers(window);
// Simulate DMX refresh rate
std::this_thread::sleep_for(std::chrono::milliseconds(25));
}
// Stop the DMX thread
running = false;
dmxThread.join();
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
@ -184,13 +195,23 @@ void setupImGui(GLFWwindow* window) {
}
void renderImGui() {
// Temporary variables to hold the slider values
int channel1 = buffer[0];
int channel2 = buffer[1];
int channel3 = buffer[2];
// Create a window
ImGui::Begin("DMX Controller");
// Create sliders for the first three DMX channels
ImGui::SliderInt("Channel 1", (int*)&buffer[0], 0, 255);
ImGui::SliderInt("Channel 2", (int*)&buffer[1], 0, 255);
ImGui::SliderInt("Channel 3", (int*)&buffer[2], 0, 255);
ImGui::SliderInt("Channel 1", &channel1, 0, 255);
ImGui::SliderInt("Channel 2", &channel2, 0, 255);
ImGui::SliderInt("Channel 3", &channel3, 0, 255);
// Assign the slider values back to the DMX buffer
buffer[0] = static_cast<unsigned char>(channel1);
buffer[1] = static_cast<unsigned char>(channel2);
buffer[2] = static_cast<unsigned char>(channel3);
ImGui::End();
}