Added timeline (broke playback)
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d71a584f19
commit
59c36bbd98
94
main.cpp
94
main.cpp
@ -23,6 +23,9 @@ bool is_playing = false;
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float playback_start_time = 0.0f;
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float current_time = 0.0f;
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float timeline_duration = 10.0f; // 10 seconds by default
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float bpm = 120.0f; // Default BPM
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float zoom_level = 1.0f; // Zoom level
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float pan_offset = 0.0f; // Pan offset
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const int num_channels = 512;
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@ -178,7 +181,11 @@ void setupImGui(GLFWwindow* window) {
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ImGui_ImplOpenGL3_Init("#version 130");
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}
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void renderImGui() {
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// Calculate time per beat based on BPM
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float beat_interval = 60.0f / bpm;
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// Temporary variables to hold the slider values
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int channel1 = buffer[0];
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int channel2 = buffer[1];
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@ -197,18 +204,11 @@ void renderImGui() {
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buffer[1] = static_cast<unsigned char>(channel2);
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buffer[2] = static_cast<unsigned char>(channel3);
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// Allow user to set the total duration of the timeline
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// Allow user to set the total duration of the timeline and BPM
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ImGui::SliderFloat("Timeline Duration (seconds)", &timeline_duration, 1.0f, 300.0f);
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ImGui::SliderFloat("BPM", &bpm, 30.0f, 240.0f);
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// Timeline UI with time scale
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ImGui::Text("Timeline");
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ImGui::SliderFloat("##Timeline", &timeline_position, 0.0f, timeline_duration, "%.2f sec");
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if (ImGui::Button("Add Marker")) {
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markers.emplace_back(timeline_position / timeline_duration, buffer[0], buffer[1], buffer[2]);
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}
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ImGui::SameLine();
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// Play/Pause button
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if (ImGui::Button(is_playing ? "Pause" : "Play")) {
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is_playing = !is_playing;
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if (is_playing) {
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@ -216,43 +216,57 @@ void renderImGui() {
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}
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}
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// Display markers with time indication
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for (const auto& marker : markers) {
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float marker_position = std::get<0>(marker) * timeline_duration;
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ImGui::Text("Marker at %.2f sec: R=%d, G=%d, B=%d",
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marker_position,
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std::get<1>(marker),
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std::get<2>(marker),
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std::get<3>(marker));
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}
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// Time Slider (Timeline Position)
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ImGui::SliderFloat("Timeline Position", &timeline_position, 0.0f, timeline_duration, "%.2f sec");
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// Playback logic with time synchronization
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if (is_playing) {
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current_time = static_cast<float>(glfwGetTime()) - playback_start_time;
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for (const auto& marker : markers) {
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float marker_position = std::get<0>(marker) * timeline_duration;
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if (current_time >= marker_position) {
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buffer[0] = std::get<1>(marker);
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buffer[1] = std::get<2>(marker);
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buffer[2] = std::get<3>(marker);
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// Custom timeline rendering with grid lines
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ImGui::Text("Timeline");
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ImGui::PushID("CustomTimeline");
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ImGui::BeginChild("##Timeline", ImVec2(ImGui::GetContentRegionAvail().x, 100), true);
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// Draw grid lines for beats
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
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float timeline_width = ImGui::GetContentRegionAvail().x;
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for (int i = 0; i <= static_cast<int>(timeline_duration / beat_interval); ++i) {
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float beat_position = i * beat_interval * zoom_level - pan_offset;
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float x_position = cursor_pos.x + (beat_position / timeline_duration) * timeline_width;
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if (x_position >= cursor_pos.x && x_position <= cursor_pos.x + timeline_width) {
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// Draw major beat line
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if (i % 4 == 0) {
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draw_list->AddLine(ImVec2(x_position, cursor_pos.y), ImVec2(x_position, cursor_pos.y + 100), IM_COL32(255, 0, 0, 255), 2.0f);
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}
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else {
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// Draw minor beat line
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draw_list->AddLine(ImVec2(x_position, cursor_pos.y), ImVec2(x_position, cursor_pos.y + 100), IM_COL32(255, 255, 255, 255), 1.0f);
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}
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}
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}
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// Update the timeline slider position according to current playback time
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timeline_position = current_time;
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if (timeline_position >= timeline_duration) {
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is_playing = false; // Stop playback at the end
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timeline_position = timeline_duration;
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// Allow adding markers with snapping to grid
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if (ImGui::Button("Add Marker")) {
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float snap_position = std::round(timeline_position / beat_interval) * beat_interval;
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markers.emplace_back(snap_position / timeline_duration, buffer[0], buffer[1], buffer[2]);
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}
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// Draw markers on the timeline
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for (const auto& marker : markers) {
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float marker_position = std::get<0>(marker) * timeline_duration * zoom_level - pan_offset;
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float x_position = cursor_pos.x + (marker_position / timeline_duration) * timeline_width;
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if (x_position >= cursor_pos.x && x_position <= cursor_pos.x + timeline_width) {
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draw_list->AddRectFilled(ImVec2(x_position - 2.0f, cursor_pos.y), ImVec2(x_position + 2.0f, cursor_pos.y + 100), IM_COL32(0, 255, 0, 255));
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}
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}
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// Draw time scale
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ImGui::Separator();
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ImGui::Text("Time Scale:");
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for (float t = 0.0f; t <= timeline_duration; t += timeline_duration / 10.0f) {
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ImGui::SameLine();
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ImGui::Text("%.1f sec", t);
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}
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ImGui::EndChild();
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ImGui::PopID();
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// Place Zoom and Pan sliders below the timeline to avoid overlap
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ImGui::SliderFloat("Zoom", &zoom_level, 0.1f, 10.0f);
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ImGui::SliderFloat("Pan", &pan_offset, 0.0f, timeline_duration * zoom_level);
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ImGui::End();
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}
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