Added sliders (incorrect numbers and lagy) but the sliders work
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2c8d0b8150
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165
main.cpp
165
main.cpp
@ -2,26 +2,31 @@
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#include <windows.h>
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#include <thread>
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#include <chrono>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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// Forward declarations
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void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b);
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void sendDMXData(HANDLE hSerial, unsigned char* data, int length);
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void setupImGui(GLFWwindow* window);
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void renderImGui();
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void sendDMXData(HANDLE hSerial, unsigned char* data, int length) {
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// Start with a DMX break condition
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EscapeCommFunction(hSerial, SETBREAK);
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Break duration
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EscapeCommFunction(hSerial, CLRBREAK);
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Mark-after-break duration
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// DMX data buffer
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const int num_channels = 512;
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unsigned char buffer[num_channels] = { 0 };
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// Write the start code followed by the DMX data
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DWORD bytesWritten;
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unsigned char startCode = 0;
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WriteFile(hSerial, &startCode, 1, &bytesWritten, NULL);
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WriteFile(hSerial, data, length, &bytesWritten, NULL);
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}
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// Function to initialize OpenGL and create a window
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GLFWwindow* initOpenGL();
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// Serial port handle
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HANDLE hSerial;
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int main() {
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// Open the serial port
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HANDLE hSerial = CreateFileA("\\\\.\\COM3", GENERIC_WRITE, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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hSerial = CreateFileA("\\\\.\\COM3", GENERIC_WRITE, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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if (hSerial == INVALID_HANDLE_VALUE) {
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std::cerr << "Error opening COM3 port" << std::endl;
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return 1;
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@ -61,24 +66,54 @@ int main() {
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return 1;
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}
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srand(static_cast<unsigned int>(time(nullptr)));
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// DMX data (512 channels, all set to 255)
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const int num_channels = 512;
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unsigned char buffer[num_channels];
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memset(buffer, 255, sizeof(buffer)); // Fill the buffer with 255
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// Send DMX data in an infinite loop
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while (true) {
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// Generate and send random colors for channels 1, 2, and 3
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generateRandomColors(buffer[0], buffer[1], buffer[2]);
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// Send DMX data with random colors
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sendDMXData(hSerial, buffer, num_channels);
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std::this_thread::sleep_for(std::chrono::milliseconds(25)); // DMX refresh rate
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// Initialize OpenGL and create a window
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GLFWwindow* window = initOpenGL();
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if (!window) {
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CloseHandle(hSerial);
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return 1;
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}
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// Close the serial port
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// Setup ImGui
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setupImGui(window);
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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glfwPollEvents();
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// Start the ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Render ImGui components
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renderImGui();
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// Update DMX data with values from sliders
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sendDMXData(hSerial, buffer, num_channels);
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Swap buffers
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glfwSwapBuffers(window);
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// Simulate DMX refresh rate
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std::this_thread::sleep_for(std::chrono::milliseconds(25));
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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CloseHandle(hSerial);
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return 0;
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@ -88,4 +123,74 @@ void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b)
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r = rand() % 256;
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g = rand() % 256;
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b = rand() % 256;
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}
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}
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void sendDMXData(HANDLE hSerial, unsigned char* data, int length) {
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// Start with a DMX break condition
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EscapeCommFunction(hSerial, SETBREAK);
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Break duration
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EscapeCommFunction(hSerial, CLRBREAK);
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std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Mark-after-break duration
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// Write the start code followed by the DMX data
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DWORD bytesWritten;
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unsigned char startCode = 0;
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WriteFile(hSerial, &startCode, 1, &bytesWritten, NULL);
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WriteFile(hSerial, data, length, &bytesWritten, NULL);
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}
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GLFWwindow* initOpenGL() {
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// Initialize GLFW
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if (!glfwInit()) {
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std::cerr << "Failed to initialize GLFW" << std::endl;
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return nullptr;
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}
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// Create a windowed mode window and its OpenGL context
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GLFWwindow* window = glfwCreateWindow(1280, 720, "DMX Controller", NULL, NULL);
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if (!window) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return nullptr;
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}
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// Make the window's context current
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Initialize GLEW
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if (glewInit() != GLEW_OK) {
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std::cerr << "Failed to initialize GLEW" << std::endl;
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glfwDestroyWindow(window);
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glfwTerminate();
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return nullptr;
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}
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return window;
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}
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void setupImGui(GLFWwindow* window) {
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// Setup ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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// Setup ImGui style
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ImGui::StyleColorsDark();
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// Setup Platform/Renderer bindings
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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}
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void renderImGui() {
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// Create a window
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ImGui::Begin("DMX Controller");
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// Create sliders for the first three DMX channels
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ImGui::SliderInt("Channel 1", (int*)&buffer[0], 0, 255);
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ImGui::SliderInt("Channel 2", (int*)&buffer[1], 0, 255);
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ImGui::SliderInt("Channel 3", (int*)&buffer[2], 0, 255);
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ImGui::End();
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}
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