Add timeline and replay feature
This commit is contained in:
parent
d3f046f0d0
commit
d71a584f19
111
main.cpp
111
main.cpp
@ -9,40 +9,45 @@
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <atomic>
|
||||
|
||||
// Forward declarations
|
||||
|
||||
void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b);
|
||||
void sendDMXData(HANDLE hSerial, unsigned char* data, int length);
|
||||
void setupImGui(GLFWwindow* window);
|
||||
void renderImGui();
|
||||
|
||||
// DMX data buffer
|
||||
|
||||
// ui timeline stuff
|
||||
std::vector<std::tuple<float, unsigned char, unsigned char, unsigned char>> markers; // Time, R, G, B
|
||||
float timeline_position = 0.0f;
|
||||
bool is_playing = false;
|
||||
float playback_start_time = 0.0f;
|
||||
float current_time = 0.0f;
|
||||
float timeline_duration = 10.0f; // 10 seconds by default
|
||||
|
||||
|
||||
const int num_channels = 512;
|
||||
unsigned char buffer[num_channels] = { 0 };
|
||||
|
||||
// Function to initialize OpenGL and create a window
|
||||
GLFWwindow* initOpenGL();
|
||||
|
||||
// Serial port handle
|
||||
HANDLE hSerial;
|
||||
std::atomic<bool> running(true);
|
||||
|
||||
void dmxThreadFunc() {
|
||||
while (running) {
|
||||
// Send DMX data with a refresh rate of 25ms
|
||||
// 25ms refresh rate
|
||||
sendDMXData(hSerial, buffer, num_channels);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(25));
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
// Open the serial port
|
||||
hSerial = CreateFileA("\\\\.\\COM3", GENERIC_WRITE, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
|
||||
if (hSerial == INVALID_HANDLE_VALUE) {
|
||||
std::cerr << "Error opening COM3 port" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Configure the serial port
|
||||
DCB dcbSerialParams = { 0 };
|
||||
dcbSerialParams.DCBlength = sizeof(dcbSerialParams);
|
||||
if (!GetCommState(hSerial, &dcbSerialParams)) {
|
||||
@ -51,9 +56,9 @@ int main() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
dcbSerialParams.BaudRate = 250000; // DMX512 uses 250000 baud
|
||||
dcbSerialParams.BaudRate = 250000;
|
||||
dcbSerialParams.ByteSize = 8;
|
||||
dcbSerialParams.StopBits = TWOSTOPBITS; // DMX512 uses 2 stop bits
|
||||
dcbSerialParams.StopBits = TWOSTOPBITS; // <-- don't forget about this
|
||||
dcbSerialParams.Parity = NOPARITY;
|
||||
|
||||
if (!SetCommState(hSerial, &dcbSerialParams)) {
|
||||
@ -62,7 +67,6 @@ int main() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Set timeouts
|
||||
COMMTIMEOUTS timeouts = { 0 };
|
||||
timeouts.ReadIntervalTimeout = 50;
|
||||
timeouts.ReadTotalTimeoutConstant = 50;
|
||||
@ -76,33 +80,24 @@ int main() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Initialize OpenGL and create a window
|
||||
GLFWwindow* window = initOpenGL();
|
||||
if (!window) {
|
||||
CloseHandle(hSerial);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Setup ImGui
|
||||
setupImGui(window);
|
||||
|
||||
// Start the DMX thread
|
||||
std::thread dmxThread(dmxThreadFunc);
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Poll events
|
||||
glfwPollEvents();
|
||||
|
||||
// Start the ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Render ImGui components
|
||||
renderImGui();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
@ -111,15 +106,12 @@ int main() {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// Stop the DMX thread
|
||||
running = false;
|
||||
dmxThread.join();
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
@ -137,13 +129,12 @@ void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b)
|
||||
}
|
||||
|
||||
void sendDMXData(HANDLE hSerial, unsigned char* data, int length) {
|
||||
// Start with a DMX break condition
|
||||
// break condition
|
||||
EscapeCommFunction(hSerial, SETBREAK);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Break duration
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
EscapeCommFunction(hSerial, CLRBREAK);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Mark-after-break duration
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // this is the mab
|
||||
|
||||
// Write the start code followed by the DMX data
|
||||
DWORD bytesWritten;
|
||||
unsigned char startCode = 0;
|
||||
WriteFile(hSerial, &startCode, 1, &bytesWritten, NULL);
|
||||
@ -151,13 +142,11 @@ void sendDMXData(HANDLE hSerial, unsigned char* data, int length) {
|
||||
}
|
||||
|
||||
GLFWwindow* initOpenGL() {
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Create a windowed mode window and its OpenGL context
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "DMX Controller", NULL, NULL);
|
||||
if (!window) {
|
||||
std::cerr << "Failed to create GLFW window" << std::endl;
|
||||
@ -165,11 +154,9 @@ GLFWwindow* initOpenGL() {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Make the window's context current
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
glfwSwapInterval(1); // I think this is vsync??
|
||||
|
||||
// Initialize GLEW
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cerr << "Failed to initialize GLEW" << std::endl;
|
||||
glfwDestroyWindow(window);
|
||||
@ -181,15 +168,12 @@ GLFWwindow* initOpenGL() {
|
||||
}
|
||||
|
||||
void setupImGui(GLFWwindow* window) {
|
||||
// Setup ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
|
||||
// Setup ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
// Setup Platform/Renderer bindings
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 130");
|
||||
}
|
||||
@ -213,5 +197,62 @@ void renderImGui() {
|
||||
buffer[1] = static_cast<unsigned char>(channel2);
|
||||
buffer[2] = static_cast<unsigned char>(channel3);
|
||||
|
||||
// Allow user to set the total duration of the timeline
|
||||
ImGui::SliderFloat("Timeline Duration (seconds)", &timeline_duration, 1.0f, 300.0f);
|
||||
|
||||
// Timeline UI with time scale
|
||||
ImGui::Text("Timeline");
|
||||
ImGui::SliderFloat("##Timeline", &timeline_position, 0.0f, timeline_duration, "%.2f sec");
|
||||
|
||||
if (ImGui::Button("Add Marker")) {
|
||||
markers.emplace_back(timeline_position / timeline_duration, buffer[0], buffer[1], buffer[2]);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(is_playing ? "Pause" : "Play")) {
|
||||
is_playing = !is_playing;
|
||||
if (is_playing) {
|
||||
playback_start_time = static_cast<float>(glfwGetTime());
|
||||
}
|
||||
}
|
||||
|
||||
// Display markers with time indication
|
||||
for (const auto& marker : markers) {
|
||||
float marker_position = std::get<0>(marker) * timeline_duration;
|
||||
ImGui::Text("Marker at %.2f sec: R=%d, G=%d, B=%d",
|
||||
marker_position,
|
||||
std::get<1>(marker),
|
||||
std::get<2>(marker),
|
||||
std::get<3>(marker));
|
||||
}
|
||||
|
||||
// Playback logic with time synchronization
|
||||
if (is_playing) {
|
||||
current_time = static_cast<float>(glfwGetTime()) - playback_start_time;
|
||||
for (const auto& marker : markers) {
|
||||
float marker_position = std::get<0>(marker) * timeline_duration;
|
||||
if (current_time >= marker_position) {
|
||||
buffer[0] = std::get<1>(marker);
|
||||
buffer[1] = std::get<2>(marker);
|
||||
buffer[2] = std::get<3>(marker);
|
||||
}
|
||||
}
|
||||
|
||||
// Update the timeline slider position according to current playback time
|
||||
timeline_position = current_time;
|
||||
if (timeline_position >= timeline_duration) {
|
||||
is_playing = false; // Stop playback at the end
|
||||
timeline_position = timeline_duration;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw time scale
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Time Scale:");
|
||||
for (float t = 0.0f; t <= timeline_duration; t += timeline_duration / 10.0f) {
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("%.1f sec", t);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user