Initial Commit (does NOT build)

This commit is contained in:
illyum 2024-08-15 02:11:50 -06:00
commit 6b404b2d20
8 changed files with 328 additions and 0 deletions

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.gitignore vendored Normal file
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# Ignore build directories
build/
cmake-build-debug/
cmake-build-release/
cmake-build-relminsize/
# Ignore cache files
.cache/
# Ignore LSP file
compile_commands.json
# Ignore IDE Files
.vs/
.jb/
.idea/

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.24)
project(RaylibDmx) # Project Name: RaylibDmx
# nvim/fleet users (ONLY WORKS WITH MINGW/NINJA BUILDERS)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Dependencies
## - Raylib
## - rlImGui
#### - ImGui
# Use FetchContent to download and build raylib
# This is a faster alternative to using a git repo, since this just downloads the source
# while the git repo pull takes a lot longer. Not sure why, other repos don't seem to have this issue
# If you would like to use git instead, use this:
# - - - - - - - - - - - - - - - - - - - - - - - -
#FetchContent_Declare(
# raylib
# GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
# GIT_TAG "master"
# GIT_SHALLOW TRUE
# GIT_PROGRESS TRUE
#)
# - - - - - - - - - - - - - - - - - - - - - - - -
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/refs/tags/4.5.0.tar.gz
)
FetchContent_MakeAvailable(raylib)
# Raylib conf
set(raylib_VERBOSE 1) # Not 100% sure if this does anything...
# Download and build Dear ImGui
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_SHALLOW TRUE
GIT_TAG v1.89.4
)
FetchContent_MakeAvailable(imgui)
# Download and build rlImGui
FetchContent_Declare(
rlImGui
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
GIT_TAG main
)
FetchContent_MakeAvailable(rlImGui)
# Add rlImGui library
add_library(rlImGui STATIC
${rlImGui_SOURCE_DIR}/rlImGui.cpp
${rlImGui_SOURCE_DIR}/imgui_impl_raylib.cpp
)
# Include directories for rlImGui
target_include_directories(rlImGui PRIVATE
${imgui_SOURCE_DIR}
${raylib_SOURCE_DIR}/src
${rlImGui_SOURCE_DIR}
)
# Link rlImGui with Raylib
target_link_libraries(rlImGui PRIVATE raylib)
# add source code
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/src")
# exe
add_executable(${PROJECT_NAME})
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib rlImGui)
# Web Configurations
if (${PLATFORM} STREQUAL "Web")
# Tell Emscripten to build an example.html file.
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
endif()
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()

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README.md Normal file
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# DMX Raylib
Trying to get my DMX Lightshow app working with raylib (and imgui)
## Deps:
[https://cmake.org/](cmake)
A c++ compiler [https://www.mingw-w64.org/](mingw)
## Cloning
Clone the repo with git:
```bash
git clone https://thisrepo.com:8080/dmxshowraylib/dmxshowraylib.git
```
Or you can choose the *Download zip* option
Then, extract / navigate to the downlaoded directory.
Create a build folder:
```bash
mkdir build
cd build
```
Use a generator to generate the build files. (Using ninja in this example)
```
cmake -G "Ninja" ..
```
Let this run, then build the project using:
```
cmake --build . -- -j
```
(The -j flag uses all cores to build faster)
You can also build a Visual Studio solution file. This is usually the default if you don't specify a generator to cmake:
```bash
cmake ..
```
This should create a project `.sln` file you can open with Visual Studio. Then, just hit F5!
### Libraries used:
[https://github.com/raysan5/raylib](Raylib) Amazing library
[https://github.com/raylib-extras/rlImGui](rlImGui) ImGui with Raylib Backend
[https://github.com/ocornut/imgui](ImGui) Little tooling

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src/main.cpp Normal file
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#include "raylib.h"
#include "panel.h"
int main() {
const int screenWidth = 1920;
const int screenHeight = 1080;
InitWindow(screenWidth, screenHeight, "DMX Raylib UI");
SetTargetFPS(60);
// Create the timeline and properties panels
Panel timelinePanel = {{0, 0, screenWidth * 0.75f, screenHeight * 0.6f}, "Timeline", LIGHTGRAY, DARKGRAY, true};
Panel propertiesPanel = {{screenWidth * 0.75f, 0, screenWidth * 0.25f, screenHeight}, "Properties", LIGHTGRAY, DARKGRAY, true};
while (!WindowShouldClose()) {
// Update panels
timelinePanel.Update();
propertiesPanel.Update();
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw panels
if (timelinePanel.isVisible) timelinePanel.Draw();
if (propertiesPanel.isVisible) propertiesPanel.Draw();
DrawFPS(3, screenHeight - 20);
EndDrawing();
}
CloseWindow();
return 0;
}

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src/panel.cpp Normal file
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//
// Created by illyum on 8/15/2024.
//
#include "panel.h"
void Panel::Draw() {
// Draw panel background
DrawRectangleRec(bounds, backgroundColor);
// Draw panel header
DrawRectangle(bounds.x, bounds.y, bounds.width, 30, headerColor);
DrawText(title.c_str(), bounds.x + 10, bounds.y + 5, 20, WHITE);
// Draw content (placeholder)
DrawText("Content goes here", bounds.x + 10, bounds.y + 40, 20, GRAY);
}
void Panel::Update() {
// This method can be expanded to handle resizing, interactions, etc.
}

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src/panel.h Normal file
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//
// Created by illyum on 8/15/2024.
//
#ifndef PANEL_H
#define PANEL_H
#include "raylib.h"
#include <string>
#include <vector>
struct Panel {
Rectangle bounds;
std::string title;
Color backgroundColor;
Color headerColor;
bool isVisible;
// Panel content can be expanded later
void Draw();
void Update();
};
#endif //PANEL_H

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src/ui.cpp Normal file
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//
// Created by illyum on 8/15/2024.
//
#include "ui.h"
void Button::Draw() {
Color currentColor = isHovered ? hoverColor : color;
DrawRectangleRec(bounds, currentColor);
DrawText(text, bounds.x + 10, bounds.y + 10, 20, textColor);
}
void Button::Update() {
Vector2 mousePoint = GetMousePosition();
isHovered = CheckCollisionPointRec(mousePoint, bounds);
isClicked = isHovered && IsMouseButtonPressed(MOUSE_LEFT_BUTTON);
}
void Slider::Draw() {
DrawRectangleRec(bounds, color);
float knobX = bounds.x + (value - minValue) / (maxValue - minValue) * bounds.width;
DrawRectangle(knobX - 5, bounds.y - 5, 10, bounds.height + 10, knobColor);
}
void Slider::Update() {
static bool isDragging = false;
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
isDragging = true;
}
if (isDragging) {
float newValue = minValue + (mousePoint.x - bounds.x) / bounds.width * (maxValue - minValue);
value = Clamp(newValue, minValue, maxValue);
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
isDragging = false;
}
}
// This will make the slider stop updating when the mouse leave's the bounds of the slider
// Vector2 mousePoint = GetMousePosition();
// if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
// float newValue = minValue + (mousePoint.x - bounds.x) / bounds.width * (maxValue - minValue);
// value = Clamp(newValue, minValue, maxValue);
// }
}
float Clamp(float value, float min, float max) {
if (value < min) return min;
if (value > max) return max;
return value;
}

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//
// Created by illyum on 8/15/2024.
//
#ifndef UI_H
#define UI_H
#include "raylib.h"
struct Button {
Rectangle bounds;
const char* text;
Color color;
Color hoverColor;
Color textColor;
bool isHovered;
bool isClicked;
void Draw();
void Update();
};
struct Slider {
Rectangle bounds;
float value;
float minValue;
float maxValue;
Color color;
Color knobColor;
void Draw();
void Update();
};
float Clamp(float value, float min, float max);
#endif //UI_H