96 lines
2.9 KiB
CMake
96 lines
2.9 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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project(RaylibDmx) # Project Name: RaylibDmx
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# nvim/fleet users (ONLY WORKS WITH MINGW/NINJA BUILDERS)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Dependencies
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## - Raylib
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## - rlImGui
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#### - ImGui
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# Use FetchContent to download and build raylib
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# This is a faster alternative to using a git repo, since this just downloads the source
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# while the git repo pull takes a lot longer. Not sure why, other repos don't seem to have this issue
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# If you would like to use git instead, use this:
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# - - - - - - - - - - - - - - - - - - - - - - - -
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#FetchContent_Declare(
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# raylib
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# GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
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# GIT_TAG "master"
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# GIT_SHALLOW TRUE
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# GIT_PROGRESS TRUE
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#)
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# - - - - - - - - - - - - - - - - - - - - - - - -
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include(FetchContent)
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set(FETCHCONTENT_QUIET FALSE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
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FetchContent_Declare(
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raylib
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URL https://github.com/raysan5/raylib/archive/refs/tags/4.5.0.tar.gz
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)
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FetchContent_MakeAvailable(raylib)
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# Raylib conf
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set(raylib_VERBOSE 1) # Not 100% sure if this does anything...
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# Download and build Dear ImGui
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_SHALLOW TRUE
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GIT_TAG v1.89.4
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)
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FetchContent_MakeAvailable(imgui)
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# Download and build rlImGui
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FetchContent_Declare(
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rlImGui
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GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
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GIT_TAG main
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)
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FetchContent_MakeAvailable(rlImGui)
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# Add rlImGui library
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add_library(rlImGui STATIC
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${rlImGui_SOURCE_DIR}/rlImGui.cpp
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${rlImGui_SOURCE_DIR}/imgui_impl_raylib.cpp
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)
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# Include directories for rlImGui
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target_include_directories(rlImGui PRIVATE
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${imgui_SOURCE_DIR}
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${raylib_SOURCE_DIR}/src
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${rlImGui_SOURCE_DIR}
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)
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# Link rlImGui with Raylib
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target_link_libraries(rlImGui PRIVATE raylib)
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# add source code
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/src")
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# exe
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add_executable(${PROJECT_NAME})
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target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib rlImGui)
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# Web Configurations
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if (${PLATFORM} STREQUAL "Web")
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# Tell Emscripten to build an example.html file.
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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endif()
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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