15 lines
322 B
C++
15 lines
322 B
C++
#pragma once
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#include "transform_component.h"
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struct SpriteComponent {
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public:
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void* texture; // void* to abstract Texture2D
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void Render(float x, float y) const;
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void Render(TransformComponent transform) const;
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};
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// Usage:
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// SpriteComponent sprite;
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// sprite.texture = static_cast<void*>(&your_texture);
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