2024-09-09 02:50:07 -06:00
|
|
|
#pragma once
|
|
|
|
|
2024-09-11 21:47:10 -06:00
|
|
|
#include "transform_component.h"
|
|
|
|
|
|
|
|
|
2024-09-09 02:50:07 -06:00
|
|
|
struct SpriteComponent {
|
|
|
|
public:
|
|
|
|
void* texture; // void* to abstract Texture2D
|
|
|
|
void Render(float x, float y) const;
|
2024-09-11 21:47:10 -06:00
|
|
|
void Render(TransformComponent transform) const;
|
2024-09-09 02:50:07 -06:00
|
|
|
};
|
|
|
|
|
|
|
|
// Usage:
|
|
|
|
// SpriteComponent sprite;
|
|
|
|
// sprite.texture = static_cast<void*>(&your_texture);
|