Add sliders for channels 1,2,3
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39
main.cpp
39
main.cpp
@ -7,6 +7,7 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3.h"
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#include <atomic>
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// Forward declarations
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// Forward declarations
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void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b);
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void generateRandomColors(unsigned char& r, unsigned char& g, unsigned char& b);
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@ -23,6 +24,15 @@ GLFWwindow* initOpenGL();
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// Serial port handle
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// Serial port handle
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HANDLE hSerial;
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HANDLE hSerial;
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std::atomic<bool> running(true);
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void dmxThreadFunc() {
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while (running) {
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// Send DMX data with a refresh rate of 25ms
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sendDMXData(hSerial, buffer, num_channels);
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std::this_thread::sleep_for(std::chrono::milliseconds(25));
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}
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}
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int main() {
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int main() {
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// Open the serial port
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// Open the serial port
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@ -76,6 +86,9 @@ int main() {
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// Setup ImGui
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// Setup ImGui
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setupImGui(window);
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setupImGui(window);
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// Start the DMX thread
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std::thread dmxThread(dmxThreadFunc);
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// Main loop
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window)) {
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// Poll events
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// Poll events
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@ -89,9 +102,6 @@ int main() {
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// Render ImGui components
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// Render ImGui components
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renderImGui();
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renderImGui();
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// Update DMX data with values from sliders
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sendDMXData(hSerial, buffer, num_channels);
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// Rendering
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// Rendering
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ImGui::Render();
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ImGui::Render();
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int display_w, display_h;
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int display_w, display_h;
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@ -103,11 +113,12 @@ int main() {
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// Swap buffers
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// Swap buffers
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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// Simulate DMX refresh rate
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std::this_thread::sleep_for(std::chrono::milliseconds(25));
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}
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}
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// Stop the DMX thread
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running = false;
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dmxThread.join();
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// Cleanup
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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@ -184,13 +195,23 @@ void setupImGui(GLFWwindow* window) {
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}
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}
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void renderImGui() {
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void renderImGui() {
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// Temporary variables to hold the slider values
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int channel1 = buffer[0];
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int channel2 = buffer[1];
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int channel3 = buffer[2];
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// Create a window
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// Create a window
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ImGui::Begin("DMX Controller");
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ImGui::Begin("DMX Controller");
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// Create sliders for the first three DMX channels
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// Create sliders for the first three DMX channels
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ImGui::SliderInt("Channel 1", (int*)&buffer[0], 0, 255);
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ImGui::SliderInt("Channel 1", &channel1, 0, 255);
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ImGui::SliderInt("Channel 2", (int*)&buffer[1], 0, 255);
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ImGui::SliderInt("Channel 2", &channel2, 0, 255);
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ImGui::SliderInt("Channel 3", (int*)&buffer[2], 0, 255);
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ImGui::SliderInt("Channel 3", &channel3, 0, 255);
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// Assign the slider values back to the DMX buffer
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buffer[0] = static_cast<unsigned char>(channel1);
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buffer[1] = static_cast<unsigned char>(channel2);
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buffer[2] = static_cast<unsigned char>(channel3);
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ImGui::End();
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ImGui::End();
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}
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}
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