763 lines
19 KiB
Go
763 lines
19 KiB
Go
package main
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import (
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"bufio"
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"encoding/json"
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"errors"
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"fmt"
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rl "github.com/gen2brain/raylib-go/raylib"
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"io"
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"log"
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"net/http"
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"os"
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"path/filepath"
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"regexp"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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func errorContext(skip int) string {
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pc, file, line, ok := runtime.Caller(skip)
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if !ok {
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return "unknown"
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}
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fn := runtime.FuncForPC(pc).Name()
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return fmt.Sprintf("%s:%d %s", file, line, fn)
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}
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func APITraceError(format string, args ...interface{}) error {
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traceInfo := errorContext(2)
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return fmt.Errorf("[%s] "+format, append([]interface{}{traceInfo}, args...)...)
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}
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type HypixelPlayerAchievements struct {
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BedwarsStar int `json:"bedwars_level"`
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}
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type HypixelPlayerBedwarsStats struct {
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Experience int `json:"Experience"`
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Winstreak int `json:"winstreak"`
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Wins int `json:"wins_bedwars"`
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Losses int `json:"losses_bedwars"`
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GamesPlayed int `json:"games_played_bedwars"`
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WinLossRatio float32 // wins / gamesplayed
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Kills int `json:"kills_bedwars"`
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Deaths int `json:"deaths_bedwars"`
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KillDeathRatio float32 // kills / deaths
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FinalKills int `json:"final_kills_bedwars"`
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FinalDeaths int `json:"final_deaths_bedwars"`
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FinalKillDeathRatio float32 // final kills / final deaths
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BedsBroken int `json:"beds_broken_bedwars"`
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BedsLost int `json:"beds_lost_bedwars"`
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BedsBrokenLostRatio float32 // beds broken / beds lost
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}
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func (stats *HypixelPlayerBedwarsStats) CalculateRatios() {
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// WLR
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if stats.GamesPlayed > 0 {
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stats.WinLossRatio = float32(stats.Wins) / float32(stats.GamesPlayed)
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} else {
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stats.WinLossRatio = float32(stats.Wins)
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}
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// KDR
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if stats.Deaths > 0 {
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stats.KillDeathRatio = float32(stats.Kills) / float32(stats.Deaths)
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} else {
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stats.KillDeathRatio = float32(stats.Kills)
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}
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// FKDR
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if stats.FinalDeaths > 0 {
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stats.FinalKillDeathRatio = float32(stats.FinalKills) / float32(stats.FinalDeaths)
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} else {
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stats.FinalKillDeathRatio = float32(stats.FinalKills)
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}
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// BBLR
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if stats.BedsLost > 0 {
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stats.BedsBrokenLostRatio = float32(stats.BedsBroken) / float32(stats.BedsLost)
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} else {
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stats.BedsBrokenLostRatio = float32(stats.BedsBroken)
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}
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}
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func (stats *HypixelPlayerBedwarsStats) IsWinstreakDisabled() bool {
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return stats.Winstreak == -1
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}
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type HypixelPlayerStats struct {
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Bedwars HypixelPlayerBedwarsStats `json:"Bedwars"`
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}
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type HypixelPlayer struct {
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DisplayName string `json:"displayname"`
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Achievements HypixelPlayerAchievements `json:"achievements"`
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Stats HypixelPlayerStats `json:"stats"`
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MonthlyRankColor string `json:"monthlyRankColor"`
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RankPlusColor string `json:"rankPlusColor"`
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NetworkExp json.Number `json:"networkExp"`
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}
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type HypixelPlayerResponse struct {
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Success bool `json:"success"`
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Player HypixelPlayer `json:"player"`
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}
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type HypixelAPIKey struct {
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Value string
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Uses int
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RateLimit time.Duration
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LimitUsesLeft int
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}
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func NewHypixelAPIKey(key string) *HypixelAPIKey {
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return &HypixelAPIKey{
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Value: key,
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Uses: 0,
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RateLimit: time.Millisecond * 1,
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LimitUsesLeft: -1,
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}
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}
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type HypixelAPI struct {
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BaseURL string
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APIKey HypixelAPIKey
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}
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func NewHypixelAPI(apiKey string) *HypixelAPI {
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// TODO: Ensure valid key before creating
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key := NewHypixelAPIKey(apiKey)
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return &HypixelAPI{
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BaseURL: "https://api.hypixel.net/v2/",
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APIKey: *key,
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}
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}
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func (h *HypixelAPI) FetchPlayer(PlayerUUID string) (HypixelPlayerResponse, error) {
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// TODO: Handle nicked players
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if len(PlayerUUID) != 32 && len(PlayerUUID) != 36 {
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return HypixelPlayerResponse{}, fmt.Errorf("invalid Player UUID! please pass in a valid UUID (Not a name!)")
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}
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RequestUrl := h.BaseURL + "player?uuid=" + PlayerUUID
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client := &http.Client{
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Timeout: 10 * time.Second,
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}
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req, err := http.NewRequest("GET", RequestUrl, nil)
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if err != nil {
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return HypixelPlayerResponse{}, APITraceError("failed to create HTTP request: %v", err)
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}
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req.Header.Set("API-Key", h.APIKey.Value)
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resp, err := client.Do(req)
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if err != nil {
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return HypixelPlayerResponse{}, APITraceError("failed to send HTTP request: %v", err)
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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return HypixelPlayerResponse{}, APITraceError("received non-200 response: %d", resp.StatusCode)
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}
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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return HypixelPlayerResponse{}, APITraceError("failed to read response body: %v", err)
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}
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var playerResponse HypixelPlayerResponse
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err = json.Unmarshal(body, &playerResponse)
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if err != nil {
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return HypixelPlayerResponse{}, APITraceError("failed to unmarshal JSON: %v", err)
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}
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if !playerResponse.Success {
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return HypixelPlayerResponse{}, APITraceError("API returned unsuccessful response")
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}
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playerResponse.Player.Stats.Bedwars.CalculateRatios()
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return playerResponse, nil
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}
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func (h *HypixelAPI) FetchPlayerAsync(PlayerUUID string, resultChan chan<- HypixelPlayerResponse, errorChan chan<- error) {
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go func() {
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result, err := h.FetchPlayer(PlayerUUID)
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if err != nil {
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errorChan <- err
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return
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}
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resultChan <- result
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}()
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}
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func (h *HypixelAPI) FetchPlayersAsync(PlayerUUIDs []string, resultChan chan<- HypixelPlayerResponse, errorChan chan<- error) {
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var wg sync.WaitGroup
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for _, uuid := range PlayerUUIDs {
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wg.Add(1)
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go func(uuid string) {
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defer wg.Done()
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result, err := h.FetchPlayer(uuid)
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if err != nil {
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errorChan <- err
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return
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}
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resultChan <- result
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}(uuid)
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}
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go func() {
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wg.Wait()
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close(resultChan)
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close(errorChan)
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}()
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}
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type CachedUuid struct {
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CleanUuid string
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Uuid string
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PlayerName string
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TimeFetched time.Time
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}
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type UUIDCache struct {
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mu sync.RWMutex
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lifetimeLimit time.Duration
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uuidMap map[string]*CachedUuid
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cleanUuidMap map[string]*CachedUuid
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playerNameMap map[string]*CachedUuid
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}
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func NewUUIDCache(lifetime time.Duration) *UUIDCache {
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return &UUIDCache{
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lifetimeLimit: lifetime,
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uuidMap: make(map[string]*CachedUuid),
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cleanUuidMap: make(map[string]*CachedUuid),
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playerNameMap: make(map[string]*CachedUuid),
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}
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}
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func (c *UUIDCache) Add(cachedUuid *CachedUuid) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.uuidMap[cachedUuid.Uuid] = cachedUuid
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c.cleanUuidMap[cachedUuid.CleanUuid] = cachedUuid
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c.playerNameMap[cachedUuid.PlayerName] = cachedUuid
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}
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func (c *UUIDCache) GetByUuid(uuid string) (*CachedUuid, bool) {
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c.mu.RLock()
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defer c.mu.RUnlock()
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val, ok := c.uuidMap[uuid]
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return val, ok
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}
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func (c *UUIDCache) GetByCleanUuid(cleanUuid string) (*CachedUuid, bool) {
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c.mu.RLock()
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defer c.mu.RUnlock()
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val, ok := c.cleanUuidMap[cleanUuid]
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return val, ok
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}
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func (c *UUIDCache) GetByPlayerName(playerName string) (*CachedUuid, bool) {
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c.mu.RLock()
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defer c.mu.RUnlock()
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val, ok := c.playerNameMap[playerName]
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return val, ok
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}
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func (c *UUIDCache) Get(id string) (*CachedUuid, bool) {
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val, ok := c.GetByPlayerName(id)
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if ok {
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return val, ok
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}
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val, ok = c.GetByUuid(id)
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if ok {
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return val, ok
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}
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val, ok = c.GetByCleanUuid(id)
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return val, ok
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}
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func (c *UUIDCache) Delete(uuid string) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if cachedUuid, ok := c.uuidMap[uuid]; ok {
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delete(c.uuidMap, cachedUuid.Uuid)
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delete(c.cleanUuidMap, cachedUuid.CleanUuid)
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delete(c.playerNameMap, cachedUuid.PlayerName)
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}
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}
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func (c *UUIDCache) Clean() {
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c.mu.Lock()
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defer c.mu.Unlock()
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now := time.Now()
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for uuid, cachedUuid := range c.uuidMap {
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if now.Sub(cachedUuid.TimeFetched) > c.lifetimeLimit {
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delete(c.uuidMap, uuid)
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delete(c.cleanUuidMap, cachedUuid.CleanUuid)
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delete(c.playerNameMap, cachedUuid.PlayerName)
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}
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}
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}
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type Property struct {
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Name string `json:"name"`
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Value string `json:"value"`
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Signature string `json:"signature"`
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}
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type MCPlayer struct {
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Username string
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UUID string
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AvatarURL string
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SkinTexture string
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Properties []Property
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}
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func isValidUUID(id string) bool {
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r := regexp.MustCompile(`^[a-fA-F0-9]{32}$|^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$`)
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return r.MatchString(id)
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}
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func isValidUsername(name string) bool {
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r := regexp.MustCompile(`^[a-zA-Z0-9_]{3,16}$`)
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return r.MatchString(name)
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}
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func fetchFromPlayerDB(id string) (*MCPlayer, error) {
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url := fmt.Sprintf("https://playerdb.co/api/player/minecraft/%s", id)
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resp, err := http.Get(url)
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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return nil, err
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}
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var result map[string]interface{}
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err = json.Unmarshal(body, &result)
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if err != nil {
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return nil, err
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}
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if result["success"].(bool) == false {
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return nil, fmt.Errorf("player not found (playerdb): %s", id)
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}
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data := result["data"].(map[string]interface{})
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player := data["player"].(map[string]interface{})
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properties := player["properties"].([]interface{})
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mcPlayer := &MCPlayer{
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Username: player["username"].(string),
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UUID: player["id"].(string),
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AvatarURL: player["avatar"].(string),
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SkinTexture: player["skin_texture"].(string),
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}
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for _, p := range properties {
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prop := p.(map[string]interface{})
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mcPlayer.Properties = append(mcPlayer.Properties, Property{
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Name: prop["name"].(string),
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Value: prop["value"].(string),
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Signature: prop["signature"].(string),
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})
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}
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return mcPlayer, nil
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}
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func FetchMCPlayer(id string) (*MCPlayer, error) {
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// TODO: Implement mojang API as the fallback
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// TODO: Catch Nicks (propagate nick catcher through to HypixelAPI)
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if isValidUUID(id) {
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player, err := fetchFromPlayerDB(id)
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if err != nil {
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return nil, err
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}
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return player, nil
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} else if isValidUsername(id) {
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player, err := fetchFromPlayerDB(id)
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if err != nil {
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return nil, err
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}
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return player, nil
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} else {
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return nil, errors.New("invalid input: not a valid UUID or username")
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}
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}
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type DisplayTable interface {
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AddPlayer(player HypixelPlayer)
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AddPlayerN(player string, app *App)
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Draw()
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GetPlayers() []HypixelPlayer
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}
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type BedwarsDisplayTable struct {
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players []HypixelPlayer
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}
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func (b *BedwarsDisplayTable) GetPlayers() []HypixelPlayer {
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return b.players
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}
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func (b *BedwarsDisplayTable) AddPlayer(player HypixelPlayer) {
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b.players = append(b.players, player)
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}
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func (b *BedwarsDisplayTable) AddPlayerN(player string, app *App) {
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cachedPlayer, isAlive := app.UUIDCache.Get(player)
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if isAlive {
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fetchedPlayer, err := app.API.FetchPlayer(cachedPlayer.Uuid)
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if err != nil {
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fmt.Println("Error fetching player from Hypixel API:", err)
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return
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}
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b.AddPlayer(fetchedPlayer.Player)
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} else {
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playerData, err := FetchMCPlayer(player)
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if err != nil {
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fmt.Println("Error fetching player data:", err)
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return
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}
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app.UUIDCache.Add(&CachedUuid{
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CleanUuid: strings.ReplaceAll(playerData.UUID, "-", ""),
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Uuid: playerData.UUID,
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PlayerName: playerData.Username,
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TimeFetched: time.Now(),
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})
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fetchedPlayer, err := app.API.FetchPlayer(playerData.UUID)
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if err != nil {
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fmt.Println("Error fetching player from Hypixel API:", err)
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return
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}
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b.AddPlayer(fetchedPlayer.Player)
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}
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}
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func (b *BedwarsDisplayTable) Draw() {
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fmt.Println("=== Bedwars Player Table ===")
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for _, player := range b.players {
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fmt.Printf("Player: %s, Score: %d\n", player.DisplayName, player.Achievements.BedwarsStar)
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}
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}
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type App struct {
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LogPath string
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API *HypixelAPI
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UUIDCache *UUIDCache
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CurrentDisplayTable DisplayTable
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}
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func NewApp(apiKey string) *App {
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path := os.Getenv("USERPROFILE")
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logPath := filepath.Join(path, ".lunarclient", "offline", "multiver", "logs", "latest.log")
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return &App{
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LogPath: logPath,
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API: NewHypixelAPI(apiKey),
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UUIDCache: NewUUIDCache(120 * time.Minute),
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CurrentDisplayTable: &BedwarsDisplayTable{},
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}
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}
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type LogBuffer struct {
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strings []string
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size int
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}
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func NewLogBuffer(size int) *LogBuffer {
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return &LogBuffer{
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strings: make([]string, 0, size),
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size: size,
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}
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}
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func (l *LogBuffer) Add(s string) {
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if len(l.strings) == l.size {
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l.strings = l.strings[1:]
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}
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l.strings = append(l.strings, s)
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}
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func (l *LogBuffer) Get() []string {
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return l.strings
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}
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func (l *LogBuffer) GetLast() (string, error) {
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if len(l.strings) == 0 {
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return "", fmt.Errorf("log buffer is empty")
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}
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return l.strings[len(l.strings)-1], nil
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}
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func (l *LogBuffer) GetSecondToLast() (string, error) {
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if len(l.strings) < 2 {
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return "", fmt.Errorf("log buffer does not have enough lines")
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}
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return l.strings[len(l.strings)-2], nil
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}
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func (l *LogBuffer) GetLineStepsBack(x int) (string, error) {
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if x < 0 || x >= len(l.strings) {
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return "", fmt.Errorf("log buffer does not have enough lines to step back %d times", x)
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}
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return l.strings[len(l.strings)-1-x], nil
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}
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var LogBuf = NewLogBuffer(10)
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func replaceCorruptedRune(msg string) string {
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runes := []rune(msg)
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for i, r := range runes {
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if r == '<27>' {
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runes[i] = '§'
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}
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}
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return string(runes)
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}
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func (a *App) onFileEmit(line string) {
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msg := strings.TrimSpace(line)
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if len(msg) < 34 {
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return
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}
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submsg := msg[33:]
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if len(submsg) != 0 {
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LogBuf.Add(submsg)
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}
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||
|
||
OnlinePrefix := "[CHAT] ONLINE: "
|
||
PartyListSeparatorLinePrefix := "[CHAT] -----------------------------------------------------"
|
||
PartyMemberCountPrefix := "[CHAT] Party Members ("
|
||
PartyLeaderPrefix := "[CHAT] Party Leader: "
|
||
PartyListMembersPrefix := "[CHAT] Party Members: "
|
||
|
||
if strings.HasPrefix(submsg, OnlinePrefix) { // Online Message
|
||
newsubmsg := strings.TrimPrefix(submsg, OnlinePrefix)
|
||
players := strings.Split(newsubmsg, ",")
|
||
for _, player := range players {
|
||
playerName := strings.TrimSpace(player)
|
||
playerUUID, err := FetchMCPlayer(playerName)
|
||
if err != nil {
|
||
log.Fatalf("Error fetching UUID: %v", err)
|
||
return
|
||
}
|
||
fmt.Printf("UUID of player %s: %s\n", playerName, playerUUID)
|
||
cachedPlayer := CachedUuid{playerUUID.UUID, playerName, playerName, time.Now()}
|
||
a.UUIDCache.Add(&cachedPlayer)
|
||
|
||
//names, err := GetNameFromUUID(playerUUID)
|
||
//if err != nil {
|
||
// log.Fatalf("Error fetching names from UUID: %v", err)
|
||
//}
|
||
//fmt.Printf("Name history for UUID %s: %v\n", playerUUID, names)
|
||
}
|
||
|
||
} else if strings.HasPrefix(submsg, PartyListSeparatorLinePrefix) { // Party List
|
||
last, _ := LogBuf.GetSecondToLast()
|
||
// TODO: Check if moderators
|
||
if !strings.HasPrefix(last, PartyListMembersPrefix) {
|
||
return
|
||
}
|
||
|
||
PartyMembersMsg := strings.TrimPrefix(last, PartyListMembersPrefix)
|
||
for _, player := range strings.Split(PartyMembersMsg, ",") {
|
||
playerName := strings.TrimSpace(strings.TrimSuffix(player, " ?"))
|
||
if strings.HasPrefix(playerName, "[") {
|
||
playerName = strings.Split(playerName, " ")[1]
|
||
}
|
||
print("Found Player: '")
|
||
print(playerName)
|
||
print("'\n")
|
||
a.CurrentDisplayTable.AddPlayerN(playerName, a)
|
||
|
||
//playerName := strings.TrimSpace(player)
|
||
//playerUUID, err := GetUUIDFromName(playerName)
|
||
//if err != nil {
|
||
// log.Fatalf("Error fetching UUID: %v", err)
|
||
// return
|
||
//}
|
||
//fmt.Printf("UUID of player %s: %s\n", playerName, playerUUID)
|
||
//cachedPlayer := CachedUuid{playerUUID, playerName, playerName, time.Now()}
|
||
//UuidCache.Add(&cachedPlayer)
|
||
}
|
||
|
||
// Parse Party Leader
|
||
leaders_msg, err := LogBuf.GetLineStepsBack(2)
|
||
if err != nil {
|
||
println("Unable to find party leader message")
|
||
return
|
||
}
|
||
PartyLeaderMsg := strings.TrimPrefix(leaders_msg, PartyLeaderPrefix)
|
||
playerName := strings.TrimSpace(strings.TrimSuffix(PartyLeaderMsg, " ?"))
|
||
if strings.HasPrefix(playerName, "[") {
|
||
playerName = strings.Split(playerName, " ")[1]
|
||
}
|
||
print("Found Leader: '")
|
||
print(playerName)
|
||
print("'\n")
|
||
a.CurrentDisplayTable.AddPlayerN(playerName, a)
|
||
|
||
// Parse Party Count
|
||
party_count_msg, err := LogBuf.GetLineStepsBack(4)
|
||
if err != nil {
|
||
println("Unable to find party count message")
|
||
return
|
||
}
|
||
PartyCountMsg := strings.TrimPrefix(party_count_msg, PartyMemberCountPrefix)
|
||
count_str := strings.TrimSuffix(PartyCountMsg, ")")
|
||
count, err := strconv.Atoi(count_str)
|
||
if err != nil {
|
||
println("Unable to parse party count message - Invalid number used")
|
||
return
|
||
}
|
||
print("Expected ")
|
||
print(count)
|
||
print(" party members\n")
|
||
}
|
||
|
||
println(submsg)
|
||
}
|
||
|
||
func (a *App) Start() {
|
||
|
||
rl.SetConfigFlags(rl.FlagWindowTransparent | rl.FlagWindowUndecorated)
|
||
screenWidth := 800
|
||
screenHeight := 600
|
||
rl.InitWindow(int32(screenWidth), int32(screenHeight), "Raylib in Go")
|
||
defer rl.CloseWindow()
|
||
|
||
windowPosition := rl.NewVector2(500, 200)
|
||
rl.SetWindowPosition(int(int32(windowPosition.X)), int(int32(windowPosition.Y)))
|
||
|
||
var panOffset rl.Vector2
|
||
var dragWindow bool = false
|
||
|
||
const LowFps = 8
|
||
rl.SetTargetFPS(LowFps)
|
||
|
||
lineCh := make(chan string)
|
||
go tailFile(a.LogPath, lineCh)
|
||
|
||
ch := make(chan HypixelPlayerResponse)
|
||
var wg sync.WaitGroup
|
||
|
||
go func() {
|
||
wg.Wait()
|
||
close(ch)
|
||
}()
|
||
|
||
sx := 10
|
||
sy := 10
|
||
|
||
for !rl.WindowShouldClose() {
|
||
mousePosition := rl.GetMousePosition()
|
||
windowPosition := rl.GetWindowPosition()
|
||
screenMousePosition := rl.Vector2{
|
||
X: windowPosition.X + mousePosition.X,
|
||
Y: windowPosition.Y + mousePosition.Y,
|
||
}
|
||
|
||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) && !dragWindow {
|
||
rl.SetTargetFPS(int32(rl.GetMonitorRefreshRate(0)))
|
||
dragWindow = true
|
||
panOffset.X = screenMousePosition.X - float32(windowPosition.X)
|
||
panOffset.Y = screenMousePosition.Y - float32(windowPosition.Y)
|
||
}
|
||
|
||
if dragWindow {
|
||
newWindowPositionX := int(screenMousePosition.X - panOffset.X)
|
||
newWindowPositionY := int(screenMousePosition.Y - panOffset.Y)
|
||
|
||
rl.SetWindowPosition(newWindowPositionX, newWindowPositionY)
|
||
|
||
if rl.IsMouseButtonReleased(rl.MouseLeftButton) {
|
||
dragWindow = false
|
||
rl.SetTargetFPS(LowFps)
|
||
}
|
||
}
|
||
|
||
select {
|
||
case line := <-lineCh:
|
||
a.onFileEmit(replaceCorruptedRune(line))
|
||
default:
|
||
}
|
||
|
||
rl.BeginDrawing()
|
||
rl.ClearBackground(rl.Color{0, 0, 0, 100})
|
||
|
||
yOffset := sy
|
||
for _, player := range a.CurrentDisplayTable.GetPlayers() {
|
||
playerName := player.DisplayName
|
||
bedwarsLevel := player.Achievements.BedwarsStar
|
||
bedwarsWins := player.Stats.Bedwars.Wins
|
||
|
||
rl.DrawText(fmt.Sprintf("Player: %s", playerName), int32(sx), int32(yOffset), 20, rl.Black)
|
||
yOffset += 25
|
||
rl.DrawText(fmt.Sprintf("Bedwars Level: %d", bedwarsLevel), int32(sx), int32(yOffset), 18, rl.DarkGray)
|
||
yOffset += 25
|
||
rl.DrawText(fmt.Sprintf("Bedwars Wins: %d", bedwarsWins), int32(sx), int32(yOffset), 18, rl.DarkGray)
|
||
yOffset += 40
|
||
}
|
||
rl.EndDrawing()
|
||
}
|
||
}
|
||
|
||
func tailFile(path string, lineCh chan<- string) {
|
||
file, err := os.Open(path)
|
||
if err != nil {
|
||
log.Fatalf("Failed to open file: %v", err)
|
||
}
|
||
defer file.Close()
|
||
|
||
file.Seek(0, 2)
|
||
|
||
reader := bufio.NewReader(file)
|
||
|
||
for {
|
||
line, err := reader.ReadString('\n')
|
||
if err != nil {
|
||
time.Sleep(100 * time.Millisecond)
|
||
continue
|
||
}
|
||
lineCh <- line
|
||
}
|
||
}
|
||
|
||
const KEY = "5039a811-1b27-4db6-a7f0-c8dd28eeebcd"
|
||
const UUID = "5328930e-d411-49cb-90ad-4e5c7b27dd86"
|
||
|
||
func main() {
|
||
app := NewApp(KEY)
|
||
app.Start()
|
||
}
|