69 lines
1.8 KiB
Go
69 lines
1.8 KiB
Go
package mcfetch
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import (
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"encoding/json"
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"errors"
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"net/http"
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"time"
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)
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// PlayerFetcher is responsible for fetching Minecraft player data synchronously
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type PlayerFetcher struct {
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playerName string
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retries int
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retryDelay time.Duration
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timeout time.Duration
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cache ICache
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}
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type FetchedPlayerResult struct {
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UUID string `json:"id"`
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Name string `json:"name"`
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}
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// NewPlayerFetcher creates a new PlayerFetcher with an abstract cache (ICache)
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func NewPlayerFetcher(playerName string, cache ICache, retries int, retryDelay time.Duration, timeout time.Duration) *PlayerFetcher {
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cache.Init()
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return &PlayerFetcher{
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playerName: playerName,
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retries: retries,
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retryDelay: retryDelay,
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timeout: timeout,
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cache: cache,
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}
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}
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// FetchPlayerData fetches the player data synchronously
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func (pf *PlayerFetcher) FetchPlayerData() (*FetchedPlayerResult, error) {
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//cachedData, found := pf.cache.Get(pf.playerName)
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//if found {
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// return &FetchedPlayerResult{}, nil
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//}
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var player FetchedPlayerResult
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for i := 0; i < pf.retries; i++ {
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resp, err := pf.makeRequest(pf.playerName)
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if err == nil {
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defer resp.Body.Close()
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if err := json.NewDecoder(resp.Body).Decode(&player); err == nil {
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// pf.cache.Set(pf.playerName, player)
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// pf.cache.Sync()
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return &player, nil
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}
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}
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time.Sleep(pf.retryDelay)
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}
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return nil, errors.New("Failed to fetch player data after retries")
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}
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// makeRequest performs the HTTP request to Mojang API
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func (pf *PlayerFetcher) makeRequest(playerName string) (*http.Response, error) {
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client := http.Client{Timeout: pf.timeout}
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url := "https://api.mojang.com/users/profiles/minecraft/" + playerName
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resp, err := client.Get(url)
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if err != nil || resp.StatusCode != http.StatusOK {
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return nil, errors.New("Request failed")
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}
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return resp, nil
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}
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