hudly/mcfetch/async_player_fetcher.go

71 lines
2.0 KiB
Go

package mcfetch
import (
"encoding/json"
"errors"
"net/http"
"time"
)
// AsyncPlayerFetcher is responsible for fetching Minecraft player data asynchronously
type AsyncPlayerFetcher struct {
playerName string
retries int
retryDelay time.Duration
timeout time.Duration
cache ICache
}
// NewAsyncPlayerFetcher creates a new AsyncPlayerFetcher with an abstract cache (ICache)
func NewAsyncPlayerFetcher(playerName string, cache ICache, retries int, retryDelay time.Duration, timeout time.Duration) *AsyncPlayerFetcher {
cache.Init()
return &AsyncPlayerFetcher{
playerName: playerName,
retries: retries,
retryDelay: retryDelay,
timeout: timeout,
cache: cache,
}
}
// FetchPlayerData fetches the player data asynchronously using channels
func (pf *AsyncPlayerFetcher) FetchPlayerData(resultChan chan *FetchedPlayerResult, errorChan chan error) {
go func() {
cachedData, found := pf.cache.Get(pf.playerName)
if found {
resultChan <- (*FetchedPlayerResult)(cachedData)
return
}
// If not in cache, make request to Mojang API
var player FetchedPlayerResult
for i := 0; i < pf.retries; i++ {
resp, err := pf.makeRequest(pf.playerName)
if err == nil {
defer resp.Body.Close()
// Decode the response into FetchedPlayerResult
if err := json.NewDecoder(resp.Body).Decode(&player); err == nil {
// Store the result in the cache and return the data
pf.cache.Set(pf.playerName, (*CacheResult)(&player))
pf.cache.Sync()
resultChan <- &player
return
}
}
time.Sleep(pf.retryDelay)
}
errorChan <- errors.New("Failed to fetch player data after retries")
}()
}
// makeRequest performs the HTTP request to Mojang API
func (pf *AsyncPlayerFetcher) makeRequest(playerName string) (*http.Response, error) {
client := http.Client{Timeout: pf.timeout}
url := "https://api.mojang.com/users/profiles/minecraft/" + playerName
resp, err := client.Get(url)
if err != nil || resp.StatusCode != http.StatusOK {
return nil, errors.New("Request failed")
}
return resp, nil
}