hudly/app/main.go

233 lines
5.7 KiB
Go
Raw Normal View History

2024-10-22 18:49:14 -06:00
package main
import (
2024-10-25 22:20:55 -06:00
"encoding/json"
2024-10-22 18:49:14 -06:00
"fmt"
2024-10-25 22:20:55 -06:00
"github.com/google/uuid"
netclient "hudly/client"
2024-10-22 18:49:14 -06:00
"hudly/hypixel"
"hudly/mcfetch"
"log"
"os"
"time"
)
2024-10-25 22:20:55 -06:00
var key = "ccebff0f-939a-4afe-b5b3-30a7a665ee38"
var UUID = "5328930e-d411-49cb-90ad-4e5c7b27dd86"
2024-10-22 18:49:14 -06:00
func demo() {
// Ensure a username is provided as a command-line argument
if len(os.Args) < 2 {
log.Fatal("Please provide a Minecraft username as a command-line argument.")
}
// Get the username from the command-line arguments
username := os.Args[1]
thing := hypixel.NewAPIKey(key)
api := hypixel.NewAPI(*thing)
thing.UsesLeft = 11
// Create a MemoryCache instance
memCache := &mcfetch.MemoryCache{}
memCache.Init()
// Create a channel to receive the result
resultChan := make(chan map[string]interface{})
errorChan := make(chan error)
// Create an AsyncPlayerFetcher for asynchronous data fetching with MemoryCache
asyncFetcher := mcfetch.NewAsyncPlayerFetcher(
username, // Minecraft username or UUID
memCache, // Pass the memory cache instance
2, // Number of retries
2*time.Second, // Retry delay
5*time.Second, // Request timeout
)
// Start asynchronous data fetching
asyncFetcher.FetchPlayerData(resultChan, errorChan)
// Non-blocking code execution (do something else while waiting)
fmt.Println("Fetching data asynchronously...")
var userID string
// Block until we receive data or an error
select {
case data := <-resultChan:
fmt.Printf("Player data: %+v\n", data)
// Check if "uuid" exists and is not nil
if uuid, ok := data["id"].(string); ok {
userID = uuid
} else {
fmt.Println(fmt.Sprintf("%+v", data))
log.Fatal("UUID not found or invalid for player")
}
case err := <-errorChan:
log.Fatal(err)
}
// Use the Hypixel API to get additional player data
res, err := api.GetPlayerResponse(userID)
if err != nil {
panic(err)
}
fmt.Println(fmt.Sprintf("%+v", res))
}
2024-10-25 22:20:55 -06:00
func main() {
var cmd string
fmt.Print(" | CREATE\n | JOIN\nEnter Choice:\n>")
fmt.Scanln(&cmd)
if cmd != "CREATE" && cmd != "JOIN" {
fmt.Println("Invalid command.")
return
}
client, err := netclient.NewClient("0.0.0.0", uuid.New().String())
if err != nil {
log.Fatalf("Failed to create client: %v", err)
return
}
var code string
if cmd == "CREATE" {
var err error
code, err = client.CreateRoom("")
if err != nil {
log.Fatal(err)
return
}
fmt.Println("Created room:", code)
err = client.JoinRoom(code, "password")
if err != nil {
log.Fatal(err)
return
}
println("Connected to room")
} else if cmd == "JOIN" {
var password string
fmt.Print("Enter Room Code:\n>")
fmt.Scanln(&code)
fmt.Print("Enter Room Password:\n>")
fmt.Scanln(&password)
err := client.JoinRoom(code, password)
if err != nil {
log.Fatal(err)
return
}
fmt.Println("Joined room:", code)
}
client.ListenForData()
// Handle received data in a separate goroutine
go func() {
for data := range client.DataChannel {
fmt.Printf("Received data: %s\n", data)
}
}()
if cmd == "CREATE" {
println("Sleeping...")
time.Sleep(time.Second * 20)
println("Continuing!")
thing := hypixel.NewAPIKey(key)
api := hypixel.NewAPI(*thing)
memCache := &mcfetch.MemoryCache{}
memCache.Init()
resultChan := make(chan map[string]interface{})
errorChan := make(chan error)
players := []string{"illyum", "ergopunch"}
stuff := []map[string]interface{}{} // List to hold player JSON objects
println("Getting UUIDs")
for _, player := range players {
asyncFetcher := mcfetch.NewAsyncPlayerFetcher(
player,
memCache,
2,
2*time.Second,
5*time.Second,
)
asyncFetcher.FetchPlayerData(resultChan, errorChan)
}
var userID string
for i := 0; i < len(players); i++ {
select {
case data := <-resultChan:
if uuid, ok := data["id"].(string); ok {
userID = uuid
} else {
fmt.Println(fmt.Sprintf("%+v", data))
log.Fatal("UUID not found or invalid for player")
}
// Fetch player stats
res, err := api.GetPlayerResponse(userID)
if err != nil {
log.Fatalf("Failed to get player data: %v", err)
}
// Calculate derived stats
res.Player.Stats.Bedwars.WLR = calculateRatio(res.Player.Stats.Bedwars.Wins, res.Player.Stats.Bedwars.Losses)
res.Player.Stats.Bedwars.KDR = calculateRatio(res.Player.Stats.Bedwars.Kills, res.Player.Stats.Bedwars.Deaths)
res.Player.Stats.Bedwars.FKDR = calculateRatio(res.Player.Stats.Bedwars.FinalKills, res.Player.Stats.Bedwars.FinalDeaths)
res.Player.Stats.Bedwars.BBLR = calculateRatio(res.Player.Stats.Bedwars.BedsBroken, res.Player.Stats.Bedwars.BedsLost)
// Convert player struct to JSON
playerJSON, err := json.Marshal(res)
if err != nil {
log.Fatalf("Failed to marshal player data: %v", err)
}
// Append the player JSON to the stuff list
var playerMap map[string]interface{}
json.Unmarshal(playerJSON, &playerMap)
stuff = append(stuff, playerMap)
case err := <-errorChan:
log.Fatal(err)
}
}
println("UUID Done!")
println("Sending data...")
// Send the list of JSON objects to the client
message, err := json.Marshal(stuff)
if err != nil {
log.Fatalf("Failed to marshal stuff: %v", err)
}
err = client.SendData(string(message))
if err != nil {
log.Printf("Error sending data: %v", err)
}
fmt.Println("Sent stuff:", stuff)
println("Sending Done!")
}
select {
case <-client.DataChannel: // This blocks the main goroutine until data is received
fmt.Println("Data received, exiting...")
}
fmt.Println("Closing app")
}
// calculateRatio is a helper function to calculate ratios (e.g., WLR, KDR, etc.)
func calculateRatio(numerator, denominator int) float64 {
if denominator == 0 {
return float64(numerator)
}
return float64(numerator) / float64(denominator)
}