# Notes ### Rounded Rectangle Someone suggested this: `you could do something like this in your shader` [desmos example](https://www.desmos.com/calculator/hfoxt2z9k6) `I imagine it wuold be pretty easy to turn this into a parametric function and then you could just get verticies via plugging numbers into it...` [other desmos example](https://www.desmos.com/calculator/4wfgwplyk3) `not terrible, just gotta deal with the discontinuities which you could probably do by just rejecting the points with nan/infinity coordinates`