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LICENSE
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LICENSE
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# LBDT-1 (Look But Don't Touch License v1)
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Copyright (c) 2024 illyum
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## 1. **Disclaimer of Liability**
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This software is provided "as is," without any warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and non-infringement. In no event shall the author(s) or copyright holder(s) be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the software or the use or other dealings in the software.
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## 2. **Usage Rights**
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- You are permitted to **view, download, and fork** this repository for **private, personal use only.**
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- Modifications for personal use are allowed, but you are **not permitted to distribute** modified or unmodified versions of this software to others in any form.
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- You are allowed to learn from the code and incorporate the knowledge into your projects, provided you do not copy this code directly.
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## 3. **Restrictions**
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- You may not claim ownership of this software or any derivative works.
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- You may not fork this repository to create a new publicly distributed project or to share with others.
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- Redistribution of the original or modified software, in part or in whole, is strictly prohibited.
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## 4. **Contributions**
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- You are welcome to contribute improvements or suggest changes by submitting pull requests or providing feedback.
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- All contributions are subject to review and approval by the repository owner and, if accepted, become part of the repository under these terms.
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## 5. **Attribution**
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- If discussing or referencing this software publicly, you must give appropriate credit to the original author(s) and link to the official repository.
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NOTES.md
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NOTES.md
@ -6,3 +6,8 @@ Someone suggested this:
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`you could do something like this in your shader`
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[desmos example](https://www.desmos.com/calculator/hfoxt2z9k6)
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`I imagine it wuold be pretty easy to turn this into a parametric function and then you could just get verticies via plugging numbers into it...`
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[other desmos example](https://www.desmos.com/calculator/4wfgwplyk3)
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`not terrible, just gotta deal with the discontinuities which you could probably do by just rejecting the points with nan/infinity coordinates`
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