Make the gem finder mesh all hitboxes into 1 big hitbox
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@ -44,7 +44,6 @@ object GemstoneFinder {
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for (chunkZ in minBounds.z / 16..maxBounds.z / 16) {
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val chunk = world.getChunkFromChunkCoords(chunkX, chunkZ)
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// Iterate through the chunk's blocks within the world bounds
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for (x in 0..15) {
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for (y in minBounds.y..maxBounds.y) {
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for (z in 0..15) {
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@ -55,7 +54,7 @@ object GemstoneFinder {
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val blockPos = BlockPos(worldX, y, worldZ)
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val blockState = chunk.getBlockState(blockPos)
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val block = blockState.block
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if (block == Blocks.air) { continue }
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if (block == Blocks.air) continue
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val meta = block.getMetaFromState(blockState)
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val gemstoneColor = when {
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@ -68,12 +67,12 @@ object GemstoneFinder {
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5 -> GemstoneColors.JADE // Lime
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14 -> GemstoneColors.RUBY // Red
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10 -> GemstoneColors.AMETHYST // Purple
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else -> null
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}
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}
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else -> null
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}
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if (gemstoneColor != null && !gemstonesList(blockPos.x, blockPos.y, blockPos.z)) {
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gemstoneList.add(GemstoneBlock(blockPos.x, blockPos.y, blockPos.z, gemstoneColor))
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}
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@ -83,6 +82,49 @@ object GemstoneFinder {
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}
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}
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}
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mergeAdjacentBlocks()
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}
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private fun mergeAdjacentBlocks() {
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val mergedList = ArrayList<GemstoneBlock>()
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while (gemstoneList.isNotEmpty()) {
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val firstBlock = gemstoneList.removeAt(0)
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val group = mutableListOf(firstBlock)
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val queue = ArrayDeque<GemstoneBlock>()
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queue.add(firstBlock)
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while (queue.isNotEmpty()) {
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val current = queue.removeFirst()
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val neighbors = gemstoneList.filter {
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it.color == current.color && isAdjacent(it, current)
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}
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group.addAll(neighbors)
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gemstoneList.removeAll(neighbors)
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queue.addAll(neighbors)
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}
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mergedList.add(mergeGroup(group))
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}
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gemstoneList = mergedList
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}
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private fun isAdjacent(a: GemstoneBlock, b: GemstoneBlock): Boolean {
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return (a.x == b.x && a.y == b.y && (a.z == b.z + 1 || a.z == b.z - 1)) ||
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(a.x == b.x && (a.y == b.y + 1 || a.y == b.y - 1) && a.z == b.z) ||
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((a.x == b.x + 1 || a.x == b.x - 1) && a.y == b.y && a.z == b.z)
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}
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private fun mergeGroup(group: List<GemstoneBlock>): GemstoneBlock {
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val minX = group.minOf { it.x }
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val minY = group.minOf { it.y }
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val minZ = group.minOf { it.z }
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val maxX = group.maxOf { it.x }
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val maxY = group.maxOf { it.y }
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val maxZ = group.maxOf { it.z }
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return GemstoneBlock(minX, minY, minZ, group.first().color, maxX, maxY, maxZ)
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}
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@SubscribeEvent
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@ -90,8 +132,9 @@ object GemstoneFinder {
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val player = Minecraft.getMinecraft().thePlayer
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for (gemstone: GemstoneBlock in gemstoneList) {
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val pos = BlockPos(gemstone.x, gemstone.y, gemstone.z)
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RenderFuncs.drawBlockOutline(player, pos, event.partialTicks, gemstone.color.color)
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val startPos = BlockPos(gemstone.x, gemstone.y, gemstone.z)
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val endPos = BlockPos(gemstone.maxX, gemstone.maxY, gemstone.maxZ)
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RenderFuncs.drawBlockOutline(player, startPos, endPos, event.partialTicks, gemstone.color.color)
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}
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}
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@ -99,7 +142,10 @@ object GemstoneFinder {
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val x: Int,
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val y: Int,
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val z: Int,
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val color: GemstoneColors
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val color: GemstoneColors,
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val maxX: Int = x,
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val maxY: Int = y,
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val maxZ: Int = z
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)
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fun gemstonesList(x: Int, y: Int, z: Int): Boolean {
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@ -116,4 +116,52 @@ object RenderFuncs {
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val lineColor = Color(0xe310d5)
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RenderUtils.drawLine(pos1, pos2, lineColor, 2, false, partialTicks)
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}
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fun drawBlockOutline(entity: Entity, startPos: BlockPos, endPos: BlockPos, partialTicks: Float, outlineColor: Int) {
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val padding = 0.0020000000949949026
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val entityX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks
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val entityY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks
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val entityZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks
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val minX = minOf(startPos.x.toDouble(), endPos.x.toDouble())
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val minY = minOf(startPos.y.toDouble(), endPos.y.toDouble())
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val minZ = minOf(startPos.z.toDouble(), endPos.z.toDouble())
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val maxX = maxOf(startPos.x.toDouble() + 1.0, endPos.x.toDouble() + 1.0)
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val maxY = maxOf(startPos.y.toDouble() + 1.0, endPos.y.toDouble() + 1.0)
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val maxZ = maxOf(startPos.z.toDouble() + 1.0, endPos.z.toDouble() + 1.0)
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val boundingBox = AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ).expand(padding, padding, padding)
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// Convert integer color to r, g, b, a values
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val r = (outlineColor shr 16 and 0xFF) / 255.0f
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val g = (outlineColor shr 8 and 0xFF) / 255.0f
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val b = (outlineColor and 0xFF) / 255.0f
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val a = (outlineColor shr 24 and 0xFF) / 255.0f
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GL11.glPushMatrix()
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GlStateManager.disableTexture2D()
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GlStateManager.depthMask(false)
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GlStateManager.disableDepth()
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GL11.glEnable(GL11.GL_BLEND)
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
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GL11.glEnable(GL11.GL_LINE_SMOOTH)
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GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST)
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GL11.glLineWidth(2.0f)
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// Set the color with alpha
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GL11.glColor4f(r, g, b, a)
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// Draw the outline using the bounding box
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RenderUtils.drawBlock(boundingBox.offset(-entityX, -entityY, -entityZ), outlineColor, outlineColor)
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GL11.glDisable(GL11.GL_LINE_SMOOTH)
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GL11.glDisable(GL11.GL_BLEND)
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GlStateManager.enableDepth()
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GlStateManager.depthMask(true)
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GlStateManager.enableAlpha()
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GlStateManager.enableTexture2D()
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GL11.glPopMatrix()
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}
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}
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