so try to group hitboxes but I'm doing something wront. this doesn't work
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@ -16,12 +16,11 @@ enum class GemstoneColors(val color: Int) {
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TOPAZ(0xFFFF55), // Yellow
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JASPER(0xFF55FF) // Magenta
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}
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object GemstoneFinder {
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private var gemstoneList: ArrayList<GemstoneBlock> = ArrayList()
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private var gemstoneClusters: ArrayList<GemstoneCluster> = ArrayList()
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fun clear() {
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gemstoneList.clear()
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gemstoneClusters.clear()
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}
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fun find() {
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@ -40,6 +39,8 @@ object GemstoneFinder {
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)
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val world = Minecraft.getMinecraft().thePlayer.worldObj
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val gemstonesMap = mutableMapOf<GemstoneColors, MutableList<BlockPos>>()
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for (chunkX in minBounds.x / 16..maxBounds.x / 16) {
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for (chunkZ in minBounds.z / 16..maxBounds.z / 16) {
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val chunk = world.getChunkFromChunkCoords(chunkX, chunkZ)
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@ -73,8 +74,8 @@ object GemstoneFinder {
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else -> null
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}
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if (gemstoneColor != null && !gemstonesList(blockPos.x, blockPos.y, blockPos.z)) {
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gemstoneList.add(GemstoneBlock(blockPos.x, blockPos.y, blockPos.z, gemstoneColor))
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if (gemstoneColor != null) {
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gemstonesMap.getOrPut(gemstoneColor) { mutableListOf() }.add(blockPos)
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}
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}
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}
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@ -82,62 +83,65 @@ object GemstoneFinder {
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}
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}
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}
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mergeAdjacentBlocks()
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for ((color, positions) in gemstonesMap) {
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val clusters = clusterGemstones(positions)
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for (cluster in clusters) {
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gemstoneClusters.add(GemstoneCluster(cluster, color))
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}
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}
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}
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private fun mergeAdjacentBlocks() {
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val mergedList = ArrayList<GemstoneBlock>()
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private fun clusterGemstones(positions: List<BlockPos>): List<List<BlockPos>> {
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val clusters = mutableListOf<List<BlockPos>>()
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val visited = mutableSetOf<BlockPos>()
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while (gemstoneList.isNotEmpty()) {
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val firstBlock = gemstoneList.removeAt(0)
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val group = mutableListOf(firstBlock)
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fun dfs(start: BlockPos, cluster: MutableList<BlockPos>) {
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val stack = ArrayDeque<BlockPos>()
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stack.add(start)
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val queue = ArrayDeque<GemstoneBlock>()
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queue.add(firstBlock)
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while (stack.isNotEmpty()) {
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val pos = stack.removeLast()
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if (pos in visited) continue
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visited.add(pos)
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cluster.add(pos)
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while (queue.isNotEmpty()) {
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val current = queue.removeFirst()
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val neighbors = gemstoneList.filter {
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it.color == current.color && isAdjacent(it, current)
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// Check adjacent blocks in all six directions
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for (offset in listOf(BlockPos(1, 0, 0), BlockPos(-1, 0, 0), BlockPos(0, 1, 0), BlockPos(0, -1, 0), BlockPos(0, 0, 1), BlockPos(0, 0, -1))) {
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val neighbor = pos.add(offset)
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if (neighbor in positions && neighbor !in visited) {
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stack.add(neighbor)
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}
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}
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group.addAll(neighbors)
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gemstoneList.removeAll(neighbors)
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queue.addAll(neighbors)
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}
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mergedList.add(mergeGroup(group))
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}
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gemstoneList = mergedList
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}
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for (pos in positions) {
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if (pos !in visited) {
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val cluster = mutableListOf<BlockPos>()
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dfs(pos, cluster)
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clusters.add(cluster)
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}
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}
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private fun isAdjacent(a: GemstoneBlock, b: GemstoneBlock): Boolean {
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return (a.x == b.x && a.y == b.y && (a.z == b.z + 1 || a.z == b.z - 1)) ||
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(a.x == b.x && (a.y == b.y + 1 || a.y == b.y - 1) && a.z == b.z) ||
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((a.x == b.x + 1 || a.x == b.x - 1) && a.y == b.y && a.z == b.z)
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}
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private fun mergeGroup(group: List<GemstoneBlock>): GemstoneBlock {
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val minX = group.minOf { it.x }
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val minY = group.minOf { it.y }
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val minZ = group.minOf { it.z }
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val maxX = group.maxOf { it.x }
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val maxY = group.maxOf { it.y }
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val maxZ = group.maxOf { it.z }
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return GemstoneBlock(minX, minY, minZ, group.first().color, maxX, maxY, maxZ)
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return clusters
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}
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@SubscribeEvent
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fun renderBlockOverlay(event: RenderWorldLastEvent) {
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val player = Minecraft.getMinecraft().thePlayer
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for (gemstone: GemstoneBlock in gemstoneList) {
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val startPos = BlockPos(gemstone.x, gemstone.y, gemstone.z)
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val endPos = BlockPos(gemstone.maxX, gemstone.maxY, gemstone.maxZ)
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RenderFuncs.drawBlockOutline(player, startPos, endPos, event.partialTicks, gemstone.color.color)
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for (cluster in gemstoneClusters) {
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RenderFuncs.drawClusterOutline(player, cluster.positions, event.partialTicks, cluster.color.color)
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}
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}
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data class GemstoneCluster(
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val positions: List<BlockPos>,
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val color: GemstoneColors
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)
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data class GemstoneBlock(
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val x: Int,
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val y: Int,
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@ -147,8 +151,4 @@ object GemstoneFinder {
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val maxY: Int = y,
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val maxZ: Int = z
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)
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fun gemstonesList(x: Int, y: Int, z: Int): Boolean {
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return gemstoneList.any { it.x == x && it.y == y && it.z == z }
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}
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}
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@ -7,6 +7,7 @@ import net.minecraft.client.renderer.GlStateManager
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import net.minecraft.entity.Entity
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import net.minecraft.util.AxisAlignedBB
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import net.minecraft.util.BlockPos
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import net.minecraft.util.EnumFacing
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import org.lwjgl.opengl.GL11
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import java.awt.Color
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@ -117,28 +118,15 @@ object RenderFuncs {
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RenderUtils.drawLine(pos1, pos2, lineColor, 2, false, partialTicks)
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}
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fun drawBlockOutline(entity: Entity, startPos: BlockPos, endPos: BlockPos, partialTicks: Float, outlineColor: Int) {
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fun drawClusterOutline(entity: Entity, positions: List<BlockPos>, partialTicks: Float, outlineColor: Int) {
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val padding = 0.0020000000949949026
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// Correctly calculate the player's interpolated position
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val entityX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks
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val entityY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks
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val entityZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks
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val minX = minOf(startPos.x.toDouble(), endPos.x.toDouble())
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val minY = minOf(startPos.y.toDouble(), endPos.y.toDouble())
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val minZ = minOf(startPos.z.toDouble(), endPos.z.toDouble())
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val maxX = maxOf(startPos.x.toDouble() + 1.0, endPos.x.toDouble() + 1.0)
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val maxY = maxOf(startPos.y.toDouble() + 1.0, endPos.y.toDouble() + 1.0)
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val maxZ = maxOf(startPos.z.toDouble() + 1.0, endPos.z.toDouble() + 1.0)
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val boundingBox = AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ).expand(padding, padding, padding)
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// Convert integer color to r, g, b, a values
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val r = (outlineColor shr 16 and 0xFF) / 255.0f
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val g = (outlineColor shr 8 and 0xFF) / 255.0f
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val b = (outlineColor and 0xFF) / 255.0f
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val a = (outlineColor shr 24 and 0xFF) / 255.0f
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val world = Minecraft.getMinecraft().theWorld
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GL11.glPushMatrix()
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GlStateManager.disableTexture2D()
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@ -150,11 +138,44 @@ object RenderFuncs {
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GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST)
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GL11.glLineWidth(2.0f)
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// Convert integer color to r, g, b, a values
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val r = (outlineColor shr 16 and 0xFF) / 255.0f
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val g = (outlineColor shr 8 and 0xFF) / 255.0f
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val b = (outlineColor and 0xFF) / 255.0f
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val a = (outlineColor shr 24 and 0xFF) / 255.0f
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// Set the color with alpha
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GL11.glColor4f(r, g, b, a)
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// Draw the outline using the bounding box
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RenderUtils.drawBlock(boundingBox.offset(-entityX, -entityY, -entityZ), outlineColor, outlineColor)
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// Iterate over the positions and draw the outline around each block
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for (pos in positions) {
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val blockState = world.getBlockState(pos)
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val boundingBox = blockState.block.getCollisionBoundingBox(world, pos, blockState)
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?: AxisAlignedBB(pos.x.toDouble(), pos.y.toDouble(), pos.z.toDouble(), pos.x + 1.0, pos.y + 1.0, pos.z + 1.0).expand(padding, padding, padding)
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// Offset the bounding box by the interpolated player position
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val offsetBoundingBox = boundingBox.offset(-entityX, -entityY, -entityZ)
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// Check adjacent blocks and only draw faces that are exposed (not adjacent to another gemstone block)
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if (!positions.contains(pos.add(1, 0, 0))) {
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RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.EAST, outlineColor)
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}
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if (!positions.contains(pos.add(-1, 0, 0))) {
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RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.WEST, outlineColor)
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}
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if (!positions.contains(pos.add(0, 1, 0))) {
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RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.UP, outlineColor)
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}
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if (!positions.contains(pos.add(0, -1, 0))) {
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RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.DOWN, outlineColor)
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}
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if (!positions.contains(pos.add(0, 0, 1))) {
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RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.SOUTH, outlineColor)
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}
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if (!positions.contains(pos.add(0, 0, -1))) {
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RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.NORTH, outlineColor)
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}
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}
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GL11.glDisable(GL11.GL_LINE_SMOOTH)
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GL11.glDisable(GL11.GL_BLEND)
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@ -8,6 +8,7 @@ import net.minecraft.client.renderer.Tessellator
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import net.minecraft.client.renderer.WorldRenderer
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats
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import net.minecraft.util.AxisAlignedBB
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import net.minecraft.util.EnumFacing
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import org.lwjgl.opengl.GL11
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import java.awt.Color
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@ -256,4 +257,63 @@ object RenderUtils {
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.color(outlineEndColor.red, outlineEndColor.green, outlineEndColor.blue, outlineEndColor.alpha).endVertex()
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TESSELLATOR.draw()
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}
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fun drawBlockFace(box: AxisAlignedBB, face: EnumFacing, color: Int) {
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WORLD_RENDERER.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR)
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val r = (color shr 16 and 0xFF) / 255.0f
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val g = (color shr 8 and 0xFF) / 255.0f
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val b = (color and 0xFF) / 255.0f
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val a = (color shr 24 and 0xFF) / 255.0f
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GL11.glColor4f(r, g, b, a)
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when (face) {
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EnumFacing.UP -> {
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WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.maxY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.maxY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.maxY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
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}
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EnumFacing.DOWN -> {
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WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.minY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
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}
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EnumFacing.NORTH -> {
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WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.maxY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
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}
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EnumFacing.SOUTH -> {
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WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.minY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.maxY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.maxY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
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}
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EnumFacing.WEST -> {
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WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.maxY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
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}
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EnumFacing.EAST -> {
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WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.minY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.maxY, box.maxZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.maxY, box.minZ).endVertex()
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WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
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}
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else -> {}
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}
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TESSELLATOR.draw()
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}
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}
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