so try to group hitboxes but I'm doing something wront. this doesn't work

This commit is contained in:
illyum 2024-08-12 16:36:50 -06:00
parent d7a5a2913e
commit 3b8d715efb
3 changed files with 145 additions and 64 deletions

View File

@ -16,12 +16,11 @@ enum class GemstoneColors(val color: Int) {
TOPAZ(0xFFFF55), // Yellow
JASPER(0xFF55FF) // Magenta
}
object GemstoneFinder {
private var gemstoneList: ArrayList<GemstoneBlock> = ArrayList()
private var gemstoneClusters: ArrayList<GemstoneCluster> = ArrayList()
fun clear() {
gemstoneList.clear()
gemstoneClusters.clear()
}
fun find() {
@ -40,6 +39,8 @@ object GemstoneFinder {
)
val world = Minecraft.getMinecraft().thePlayer.worldObj
val gemstonesMap = mutableMapOf<GemstoneColors, MutableList<BlockPos>>()
for (chunkX in minBounds.x / 16..maxBounds.x / 16) {
for (chunkZ in minBounds.z / 16..maxBounds.z / 16) {
val chunk = world.getChunkFromChunkCoords(chunkX, chunkZ)
@ -73,8 +74,8 @@ object GemstoneFinder {
else -> null
}
if (gemstoneColor != null && !gemstonesList(blockPos.x, blockPos.y, blockPos.z)) {
gemstoneList.add(GemstoneBlock(blockPos.x, blockPos.y, blockPos.z, gemstoneColor))
if (gemstoneColor != null) {
gemstonesMap.getOrPut(gemstoneColor) { mutableListOf() }.add(blockPos)
}
}
}
@ -82,62 +83,65 @@ object GemstoneFinder {
}
}
}
mergeAdjacentBlocks()
for ((color, positions) in gemstonesMap) {
val clusters = clusterGemstones(positions)
for (cluster in clusters) {
gemstoneClusters.add(GemstoneCluster(cluster, color))
}
}
}
private fun mergeAdjacentBlocks() {
val mergedList = ArrayList<GemstoneBlock>()
private fun clusterGemstones(positions: List<BlockPos>): List<List<BlockPos>> {
val clusters = mutableListOf<List<BlockPos>>()
val visited = mutableSetOf<BlockPos>()
while (gemstoneList.isNotEmpty()) {
val firstBlock = gemstoneList.removeAt(0)
val group = mutableListOf(firstBlock)
fun dfs(start: BlockPos, cluster: MutableList<BlockPos>) {
val stack = ArrayDeque<BlockPos>()
stack.add(start)
val queue = ArrayDeque<GemstoneBlock>()
queue.add(firstBlock)
while (stack.isNotEmpty()) {
val pos = stack.removeLast()
if (pos in visited) continue
visited.add(pos)
cluster.add(pos)
while (queue.isNotEmpty()) {
val current = queue.removeFirst()
val neighbors = gemstoneList.filter {
it.color == current.color && isAdjacent(it, current)
// Check adjacent blocks in all six directions
for (offset in listOf(BlockPos(1, 0, 0), BlockPos(-1, 0, 0), BlockPos(0, 1, 0), BlockPos(0, -1, 0), BlockPos(0, 0, 1), BlockPos(0, 0, -1))) {
val neighbor = pos.add(offset)
if (neighbor in positions && neighbor !in visited) {
stack.add(neighbor)
}
}
group.addAll(neighbors)
gemstoneList.removeAll(neighbors)
queue.addAll(neighbors)
}
mergedList.add(mergeGroup(group))
}
gemstoneList = mergedList
}
for (pos in positions) {
if (pos !in visited) {
val cluster = mutableListOf<BlockPos>()
dfs(pos, cluster)
clusters.add(cluster)
}
}
private fun isAdjacent(a: GemstoneBlock, b: GemstoneBlock): Boolean {
return (a.x == b.x && a.y == b.y && (a.z == b.z + 1 || a.z == b.z - 1)) ||
(a.x == b.x && (a.y == b.y + 1 || a.y == b.y - 1) && a.z == b.z) ||
((a.x == b.x + 1 || a.x == b.x - 1) && a.y == b.y && a.z == b.z)
}
private fun mergeGroup(group: List<GemstoneBlock>): GemstoneBlock {
val minX = group.minOf { it.x }
val minY = group.minOf { it.y }
val minZ = group.minOf { it.z }
val maxX = group.maxOf { it.x }
val maxY = group.maxOf { it.y }
val maxZ = group.maxOf { it.z }
return GemstoneBlock(minX, minY, minZ, group.first().color, maxX, maxY, maxZ)
return clusters
}
@SubscribeEvent
fun renderBlockOverlay(event: RenderWorldLastEvent) {
val player = Minecraft.getMinecraft().thePlayer
for (gemstone: GemstoneBlock in gemstoneList) {
val startPos = BlockPos(gemstone.x, gemstone.y, gemstone.z)
val endPos = BlockPos(gemstone.maxX, gemstone.maxY, gemstone.maxZ)
RenderFuncs.drawBlockOutline(player, startPos, endPos, event.partialTicks, gemstone.color.color)
for (cluster in gemstoneClusters) {
RenderFuncs.drawClusterOutline(player, cluster.positions, event.partialTicks, cluster.color.color)
}
}
data class GemstoneCluster(
val positions: List<BlockPos>,
val color: GemstoneColors
)
data class GemstoneBlock(
val x: Int,
val y: Int,
@ -147,8 +151,4 @@ object GemstoneFinder {
val maxY: Int = y,
val maxZ: Int = z
)
fun gemstonesList(x: Int, y: Int, z: Int): Boolean {
return gemstoneList.any { it.x == x && it.y == y && it.z == z }
}
}

View File

@ -7,6 +7,7 @@ import net.minecraft.client.renderer.GlStateManager
import net.minecraft.entity.Entity
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.BlockPos
import net.minecraft.util.EnumFacing
import org.lwjgl.opengl.GL11
import java.awt.Color
@ -117,28 +118,15 @@ object RenderFuncs {
RenderUtils.drawLine(pos1, pos2, lineColor, 2, false, partialTicks)
}
fun drawBlockOutline(entity: Entity, startPos: BlockPos, endPos: BlockPos, partialTicks: Float, outlineColor: Int) {
fun drawClusterOutline(entity: Entity, positions: List<BlockPos>, partialTicks: Float, outlineColor: Int) {
val padding = 0.0020000000949949026
// Correctly calculate the player's interpolated position
val entityX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks
val entityY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks
val entityZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks
val minX = minOf(startPos.x.toDouble(), endPos.x.toDouble())
val minY = minOf(startPos.y.toDouble(), endPos.y.toDouble())
val minZ = minOf(startPos.z.toDouble(), endPos.z.toDouble())
val maxX = maxOf(startPos.x.toDouble() + 1.0, endPos.x.toDouble() + 1.0)
val maxY = maxOf(startPos.y.toDouble() + 1.0, endPos.y.toDouble() + 1.0)
val maxZ = maxOf(startPos.z.toDouble() + 1.0, endPos.z.toDouble() + 1.0)
val boundingBox = AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ).expand(padding, padding, padding)
// Convert integer color to r, g, b, a values
val r = (outlineColor shr 16 and 0xFF) / 255.0f
val g = (outlineColor shr 8 and 0xFF) / 255.0f
val b = (outlineColor and 0xFF) / 255.0f
val a = (outlineColor shr 24 and 0xFF) / 255.0f
val world = Minecraft.getMinecraft().theWorld
GL11.glPushMatrix()
GlStateManager.disableTexture2D()
@ -150,11 +138,44 @@ object RenderFuncs {
GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST)
GL11.glLineWidth(2.0f)
// Convert integer color to r, g, b, a values
val r = (outlineColor shr 16 and 0xFF) / 255.0f
val g = (outlineColor shr 8 and 0xFF) / 255.0f
val b = (outlineColor and 0xFF) / 255.0f
val a = (outlineColor shr 24 and 0xFF) / 255.0f
// Set the color with alpha
GL11.glColor4f(r, g, b, a)
// Draw the outline using the bounding box
RenderUtils.drawBlock(boundingBox.offset(-entityX, -entityY, -entityZ), outlineColor, outlineColor)
// Iterate over the positions and draw the outline around each block
for (pos in positions) {
val blockState = world.getBlockState(pos)
val boundingBox = blockState.block.getCollisionBoundingBox(world, pos, blockState)
?: AxisAlignedBB(pos.x.toDouble(), pos.y.toDouble(), pos.z.toDouble(), pos.x + 1.0, pos.y + 1.0, pos.z + 1.0).expand(padding, padding, padding)
// Offset the bounding box by the interpolated player position
val offsetBoundingBox = boundingBox.offset(-entityX, -entityY, -entityZ)
// Check adjacent blocks and only draw faces that are exposed (not adjacent to another gemstone block)
if (!positions.contains(pos.add(1, 0, 0))) {
RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.EAST, outlineColor)
}
if (!positions.contains(pos.add(-1, 0, 0))) {
RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.WEST, outlineColor)
}
if (!positions.contains(pos.add(0, 1, 0))) {
RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.UP, outlineColor)
}
if (!positions.contains(pos.add(0, -1, 0))) {
RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.DOWN, outlineColor)
}
if (!positions.contains(pos.add(0, 0, 1))) {
RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.SOUTH, outlineColor)
}
if (!positions.contains(pos.add(0, 0, -1))) {
RenderUtils.drawBlockFace(offsetBoundingBox, EnumFacing.NORTH, outlineColor)
}
}
GL11.glDisable(GL11.GL_LINE_SMOOTH)
GL11.glDisable(GL11.GL_BLEND)

View File

@ -8,6 +8,7 @@ import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.WorldRenderer
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.EnumFacing
import org.lwjgl.opengl.GL11
import java.awt.Color
@ -256,4 +257,63 @@ object RenderUtils {
.color(outlineEndColor.red, outlineEndColor.green, outlineEndColor.blue, outlineEndColor.alpha).endVertex()
TESSELLATOR.draw()
}
fun drawBlockFace(box: AxisAlignedBB, face: EnumFacing, color: Int) {
WORLD_RENDERER.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR)
val r = (color shr 16 and 0xFF) / 255.0f
val g = (color shr 8 and 0xFF) / 255.0f
val b = (color and 0xFF) / 255.0f
val a = (color shr 24 and 0xFF) / 255.0f
GL11.glColor4f(r, g, b, a)
when (face) {
EnumFacing.UP -> {
WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.maxY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.maxY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.maxY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
}
EnumFacing.DOWN -> {
WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.minY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
}
EnumFacing.NORTH -> {
WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.maxY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
}
EnumFacing.SOUTH -> {
WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.minY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.maxY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.maxY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
}
EnumFacing.WEST -> {
WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.minY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.maxY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.maxY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.minX, box.minY, box.minZ).endVertex()
}
EnumFacing.EAST -> {
WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.minY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.maxY, box.maxZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.maxY, box.minZ).endVertex()
WORLD_RENDERER.pos(box.maxX, box.minY, box.minZ).endVertex()
}
else -> {}
}
TESSELLATOR.draw()
}
}