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aebd66f6ad
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5a0dbe9a5a
@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.24)
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project(LumaShow)
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project(RaylibDmx)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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@ -1,16 +1,14 @@
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# LumaShow
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A Lightshow Creating Solution, made for DMX compatible light fixtures.
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# DMX Raylib
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Trying to get my DMX Lightshow app working with raylib (and imgui)
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## Deps:
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- [cmake](https://cmake.org/) for generating build files
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- A c++ compiler [MinGW](https://www.mingw-w64.org/)
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- Probably [git](https://git-scm.com/downloads)
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- Probably a windows machine........ not sure if it builds on anything else (it won't right now, it hard requires windows.h but a HAL is on the todo list)
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## Cloning
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Clone the repo with git:
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```bash
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git clone https://github.com:/illyum/LumaShow.git
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git clone https://thisrepo.com:8080/dmxshowraylib/dmxshowraylib.git
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```
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Or you can choose the *Download zip* option
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4
TODO.md
4
TODO.md
@ -1,4 +0,0 @@
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# TODO List
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##### Not in any particular order
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- Hardware Abstraction Layer for the DMXWriter
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- Literally everything else
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@ -15,6 +15,7 @@ int main() {
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dmxEngine.start();
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DmxWriter dmxWriter(dmxEngine);
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// Initialize random seed
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srand(static_cast<unsigned int>(time(0)));
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const int screenWidth = 1920;
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@ -58,8 +59,9 @@ int main() {
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}
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ImGui::Text("%s", randomColors.c_str());
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// End the window
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ImGui::End();
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rlImGuiEnd();
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// Draw FPS on the screen
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@ -17,5 +17,5 @@ void Panel::Draw() {
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}
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void Panel::Update() {
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// This method can be expanded to handle resizing, interactions, etc.
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}
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@ -18,6 +18,7 @@ struct Panel {
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Color headerColor;
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bool isVisible;
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// Panel content can be expanded later
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void Draw();
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void Update();
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};
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