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6 changed files with 9 additions and 12 deletions

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.24)
project(LumaShow)
project(RaylibDmx)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

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@ -1,16 +1,14 @@
# LumaShow
A Lightshow Creating Solution, made for DMX compatible light fixtures.
# DMX Raylib
Trying to get my DMX Lightshow app working with raylib (and imgui)
## Deps:
- [cmake](https://cmake.org/) for generating build files
- A c++ compiler [MinGW](https://www.mingw-w64.org/)
- Probably [git](https://git-scm.com/downloads)
- Probably a windows machine........ not sure if it builds on anything else (it won't right now, it hard requires windows.h but a HAL is on the todo list)
## Cloning
Clone the repo with git:
```bash
git clone https://github.com:/illyum/LumaShow.git
git clone https://thisrepo.com:8080/dmxshowraylib/dmxshowraylib.git
```
Or you can choose the *Download zip* option

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@ -1,4 +0,0 @@
# TODO List
##### Not in any particular order
- Hardware Abstraction Layer for the DMXWriter
- Literally everything else

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@ -15,6 +15,7 @@ int main() {
dmxEngine.start();
DmxWriter dmxWriter(dmxEngine);
// Initialize random seed
srand(static_cast<unsigned int>(time(0)));
const int screenWidth = 1920;
@ -58,8 +59,9 @@ int main() {
}
ImGui::Text("%s", randomColors.c_str());
// End the window
ImGui::End();
rlImGuiEnd();
// Draw FPS on the screen

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@ -17,5 +17,5 @@ void Panel::Draw() {
}
void Panel::Update() {
// This method can be expanded to handle resizing, interactions, etc.
}

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@ -18,6 +18,7 @@ struct Panel {
Color headerColor;
bool isVisible;
// Panel content can be expanded later
void Draw();
void Update();
};