(Demo): Control 14 channels at once

This commit is contained in:
illyum 2024-08-16 20:55:13 -06:00
parent 5d8371e483
commit dde9bc03d8

View File

@ -5,8 +5,10 @@
#include "dmx.h"
#include "DmxWriter.h"
#include "BasicLogger.h"
#include "ColorSwatch.h"
#include <cstdlib>
#include <ctime>
#include <iostream>
void DrawImGui();
@ -29,6 +31,13 @@ int main() {
Panel propertiesPanel = {{screenWidth * 0.75f, 0, screenWidth * 0.25f, screenHeight}, "Properties", LIGHTGRAY, DARKGRAY, true};
std::string randomColors;
SavedSwatch savedSwatch = {
.swatchName = "",
.colors = nullptr,
.count = 0
};
int dmxValues[14] = {0}; // Use an int array for ImGui sliders
while (!WindowShouldClose()) {
timelinePanel.Update();
@ -42,24 +51,86 @@ int main() {
rlImGuiBegin();
ImGui::Begin("Random Color Clicker");
if (ImGui::Button("Random Color!")) {
unsigned char r = static_cast<unsigned char>(rand() % 256);
unsigned char g = static_cast<unsigned char>(rand() % 256);
unsigned char b = static_cast<unsigned char>(rand() % 256);
dmxWriter.setChannel(0, r);
dmxWriter.setChannel(1, g);
dmxWriter.setChannel(2, b);
randomColors = "Sent DMX Color - R: " + std::to_string(r) +
", G: " + std::to_string(g) +
", B: " + std::to_string(b);
ImGui::Begin("DMX Channel Control");
for (int i = 0; i < 14; ++i) {
std::string label = "Channel " + std::to_string(i + 1);
if (ImGui::SliderInt(label.c_str(), &dmxValues[i], 0, 255)) {
dmxWriter.setChannel(i, static_cast<unsigned char>(dmxValues[i]));
}
}
ImGui::Text("%s", randomColors.c_str());
ImGui::End();
// ImGui::Begin("Random Color Clicker");
// if (ImGui::Button("Random Color!")) {
// unsigned char r = static_cast<unsigned char>(rand() % 256);
// unsigned char g = static_cast<unsigned char>(rand() % 256);
// unsigned char b = static_cast<unsigned char>(rand() % 256);
//
// dmxWriter.setChannel(0, r);
// dmxWriter.setChannel(1, g);
// dmxWriter.setChannel(2, b);
//
// randomColors = "Sent DMX Color - R: " + std::to_string(r) +
// ", G: " + std::to_string(g) +
// ", B: " + std::to_string(b);
// }
// ImGui::Text("%s", randomColors.c_str());
// ImGui::End();
//
// ImGui::Begin("Swatch Picker");
// static ImVec4 color = ImVec4(1.0f, 0.0f, 0.0f, 1.0f);
//
// ImGui::ColorEdit4("Color Picker", (float*)&color);
//
// // Save button
// if (ImGui::Button("Save")) {
// SwatchColor* newColors = (SwatchColor*)realloc(savedSwatch.colors, (savedSwatch.count + 1) * sizeof(SwatchColor));
// if (newColors) {
// savedSwatch.colors = newColors;
// savedSwatch.colors[savedSwatch.count] = ImVec4ToSwatchColor(color);
// savedSwatch.count++;
// } else {
// ImGui::Text("Failed to allocate memory for new swatch!");
// }
// }
//
// if (savedSwatch.count != 0) {
// // Display saved swatches
// ImGui::Text("Saved Swatches:");
// for (size_t i = 0; i < savedSwatch.count; i++) {
// if (i < savedSwatch.count) { // Check to ensure we are within bounds
// ImVec4 displayColor = SwatchColorToImVec4(savedSwatch.colors[i]);
// ImGui::ColorButton(("##swatch" + std::to_string(i)).c_str(), displayColor, ImGuiColorEditFlags_NoAlpha, ImVec2(50, 50));
// if ((i + 1) % 10 != 0) ImGui::SameLine(); // Adjust number of swatches per line
// }
// }
// }
//
//
// // Save swatch to file
// if (ImGui::Button("Save to File")) {
// if (SaveSwatch("swatch.dat", &savedSwatch) != 0) {
// ImGui::Text("Failed to save swatch!");
// } else {
// ImGui::Text("Swatch saved to swatch.dat");
// }
// }
//
// // Load swatch from file
// if (ImGui::Button("Load from File")) {
// SavedSwatch loadedSwatch = { savedSwatch.swatchName, nullptr, 0 };
// if (LoadSwatch("swatch.dat", &loadedSwatch) != 0) {
// ImGui::Text("Failed to load swatch!");
// } else {
// FreeSwatch(&savedSwatch); // Free existing swatch
// savedSwatch = loadedSwatch;
// ImGui::Text("Swatch loaded from swatch.dat");
// }
// }
//
// ImGui::End();
rlImGuiEnd();
// Draw FPS on the screen
@ -82,22 +153,5 @@ int main() {
void DrawImGui() {
rlImGuiBegin();
// Begin a new window with a title
ImGui::Begin("My Custom Window");
// Add a button with a label
if (ImGui::Button("Click Me"))
{
// Action to be performed when the button is clicked
ImGui::Text("Button Clicked!");
}
// End the window
ImGui::End();
// bool open = true;
// ImGui::ShowDemoWindow(&open);
rlImGuiEnd();
}