(Chore): Split all the cmakes into seperate files

This commit is contained in:
illyum 2024-08-15 14:20:05 -06:00
parent 780f18727b
commit 098f6084b4
5 changed files with 133 additions and 70 deletions

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@ -1,85 +1,26 @@
cmake_minimum_required(VERSION 3.24)
project(RaylibDmx) # Project Name: RaylibDmx
project(RaylibStuff)
# nvim/fleet users (ONLY WORKS WITH MINGW/NINJA BUILDERS)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Dependencies
## - Raylib
## - rlImGui
#### - ImGui
# Use FetchContent to download and build raylib
# This is a faster alternative to using a git repo, since this just downloads the source
# while the git repo pull takes a lot longer. Not sure why, other repos don't seem to have this issue
# If you would like to use git instead, use this:
# - - - - - - - - - - - - - - - - - - - - - - - -
#FetchContent_Declare(
# raylib
# GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
# GIT_TAG "master"
# GIT_SHALLOW TRUE
# GIT_PROGRESS TRUE
#)
# - - - - - - - - - - - - - - - - - - - - - - - -
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/refs/tags/4.5.0.tar.gz
)
FetchContent_MakeAvailable(raylib)
# Raylib conf
set(raylib_VERBOSE 1) # Not 100% sure if this does anything...
# Download and build Dear ImGui
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_SHALLOW TRUE
GIT_TAG v1.89.4
)
FetchContent_MakeAvailable(imgui)
# Download and build rlImGui
FetchContent_Declare(
rlImGui
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
GIT_TAG main
)
FetchContent_MakeAvailable(rlImGui)
# Add rlImGui library
add_library(rlImGui STATIC
${rlImGui_SOURCE_DIR}/rlImGui.cpp
${rlImGui_SOURCE_DIR}/imgui_impl_raylib.cpp
)
# Include directories for rlImGui
target_include_directories(rlImGui PRIVATE
${imgui_SOURCE_DIR}
${raylib_SOURCE_DIR}/src
${rlImGui_SOURCE_DIR}
)
# Link rlImGui with Raylib
target_link_libraries(rlImGui PRIVATE raylib)
# Deps
add_subdirectory(lib/raylib)
add_subdirectory(lib/imgui)
add_subdirectory(lib/rlImGui)
# add source code
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp")
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/src")
# exe
add_executable(${PROJECT_NAME})
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib rlImGui)
# THIS IS WHEREE THE OTHER LIBRARIES ARE LINKED
# SCREW YOU LINKER
target_link_libraries(${PROJECT_NAME} PRIVATE imgui raylib rlImGui)
# Web Configurations
if (${PLATFORM} STREQUAL "Web")

23
lib/imgui/CMakeLists.txt Normal file
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@ -0,0 +1,23 @@
include(FetchContent)
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_SHALLOW TRUE
GIT_TAG master
)
FetchContent_MakeAvailable(imgui)
add_library(imgui STATIC
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp\
)
target_include_directories(imgui PUBLIC
${imgui_SOURCE_DIR}
${imgui_SOURCE_DIR}/backends
)

29
lib/raylib/CMakeLists.txt Normal file
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@ -0,0 +1,29 @@
# Use FetchContent to download and build raylib
# This is a faster alternative to using a git repo, since this just downloads the source
# while the git repo pull takes a lot longer. Not sure why, other repos don't seem to have this issue
# If you would like to use git instead, use this:
# - - - - - - - - - - - - - - - - - - - - - - - -
#FetchContent_Declare(
# raylib
# GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
# GIT_TAG "master"
# GIT_SHALLOW TRUE
# GIT_PROGRESS TRUE
#)
# - - - - - - - - - - - - - - - - - - - - - - - -
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/refs/tags/4.5.0.tar.gz
)
FetchContent_MakeAvailable(raylib)
# Raylib conf
set(raylib_VERBOSE 1) # not 100 % sure if this does anything...

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@ -0,0 +1,49 @@
cmake_minimum_required(VERSION 3.24)
project(rlImGui)
include(FetchContent)
FetchContent_Declare(
rlImGui
GIT_REPOSITORY https://github.com/raylib-extras/rlImGui.git
GIT_SHALLOW TRUE
GIT_TAG main
)
FetchContent_MakeAvailable(rlImGui)
include_directories(${rlImGui_SOURCE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/imgui)
include_directories(${CMAKE_SOURCE_DIR}/raylib/src)
add_library(rlImGui STATIC
${rlImGui_SOURCE_DIR}/rlImGui.cpp
${rlImGui_SOURCE_DIR}/rlImGui.h
${rlImGui_SOURCE_DIR}/imgui_impl_raylib.h
${rlImGui_SOURCE_DIR}/rlImGuiColors.h
)
target_sources(rlImGui PRIVATE
${CMAKE_SOURCE_DIR}/imgui/imgui.cpp
${CMAKE_SOURCE_DIR}/imgui/imgui_draw.cpp
${CMAKE_SOURCE_DIR}/imgui/imgui_demo.cpp
${CMAKE_SOURCE_DIR}/imgui/imgui_tables.cpp
${CMAKE_SOURCE_DIR}/imgui/imgui_widgets.cpp
${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_opengl3.cpp
)
target_link_libraries(rlImGui PRIVATE raylib imgui)
if (APPLE)
target_link_libraries(rlImGui "-framework IOKit" "-framework Cocoa" "-framework OpenGL")
elseif(UNIX)
target_link_libraries(rlImGui PRIVATE GL m pthread dl X11)
elseif(WIN32)
target_link_libraries(rlImGui PRIVATE opengl32 gdi32 winmm)
endif()
target_include_directories(rlImGui PUBLIC
${rlImGui_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/imgui
${CMAKE_SOURCE_DIR}/raylib/src
)

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@ -1,13 +1,19 @@
#include "raylib.h"
#include "rlImGui.h"
#include "panel.h"
#include "imgui.h"
int main() {
const int screenWidth = 1920;
const int screenHeight = 1080;
// Initialize Raylib
InitWindow(screenWidth, screenHeight, "DMX Raylib UI");
SetTargetFPS(60);
// Initialize rlImGui
rlImGuiSetup(true); // Use true for dark theme, false for light theme
// Create the timeline and properties panels
Panel timelinePanel = {{0, 0, screenWidth * 0.75f, screenHeight * 0.6f}, "Timeline", LIGHTGRAY, DARKGRAY, true};
Panel propertiesPanel = {{screenWidth * 0.75f, 0, screenWidth * 0.25f, screenHeight}, "Properties", LIGHTGRAY, DARKGRAY, true};
@ -20,7 +26,19 @@ int main() {
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw panels
// Start ImGui frame
rlImGuiBegin();
// Create a simple ImGui window (you can expand this with more GUI elements)
ImGui::Begin("ImGui Panel");
ImGui::Text("Hello, world!");
// ImGui::SliderFloat("Slider", &timelinePanel.position.x, 0.0f, (float)screenWidth);
ImGui::End();
// End ImGui frame
rlImGuiEnd();
// Draw Raylib panels
if (timelinePanel.isVisible) timelinePanel.Draw();
if (propertiesPanel.isVisible) propertiesPanel.Draw();
@ -28,6 +46,9 @@ int main() {
EndDrawing();
}
// Shutdown rlImGui
rlImGuiShutdown();
CloseWindow();
return 0;
}