Compare commits
16 Commits
refactor/d
...
master
Author | SHA1 | Date | |
---|---|---|---|
b766c1dc35 | |||
e94c03b171 | |||
93d62c5b1a | |||
fef4a92378 | |||
0fa35696bb | |||
842c8fb19d | |||
b359f36fb7 | |||
23544c16ad | |||
9f6271f9ba | |||
4797f0a832 | |||
fdb5ee6e1e | |||
7cdf73ac20 | |||
ff75af9f72 | |||
3b87746e7d | |||
d486da8994 | |||
54e4b00f8c |
1
.gitignore
vendored
1
.gitignore
vendored
@ -10,6 +10,7 @@ build-debug/
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build-release/
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build-minsizerel/
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cmake-build-debug/
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build*/
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# Tooling files
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output.txt
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|
@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.24)
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cmake_minimum_required(VERSION 3.28)
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project(IsoEngine LANGUAGES CXX)
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@ -12,7 +12,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_XCODE_GENERATE_SCHEME ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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@ -30,12 +30,16 @@ set(FETCHCONTENT_QUIET OFF)
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include(FetchContent)
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# enet is header-only
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set(ENET_INCLUDE_DIR "${CMAKE_CURRENT_LIST_DIR}/thirdparty/enet")
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set(ENET_INCLUDE_DIR "${CMAKE_CURRENT_LIST_DIR}/vendor/enet")
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FetchContent_Declare(
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raylib
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URL https://github.com/raysan5/raylib/archive/refs/tags/5.0.zip
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)
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set(BUILD_EXAMPLES OF CACHE BOOL "" FORCE)
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set(SUPPORT_EVENTS_WAITING ON CACHE BOOL "" FORCE)
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set(SUPPORT_BUSY_WAIT_LOOP OFF CACHE BOOL "" FORCE)
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if (BUILD_SHARED_LIBS)
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set(RAYLIB_LIBTYPE SHARED)
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endif()
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@ -100,16 +104,21 @@ set(ENGINE_SOURCES
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src/enet_client.cpp
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src/enet_server.cpp
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src/components/sprite_component.cpp
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src/Logger.cpp
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src/Logger.h
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src/components/transform_component.h
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src/components/sprite_component.cpp
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src/components/physics_component.cpp
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src/components/physics_component.h
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src/components/input_component.cpp
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src/components/input_component.h
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src/components/health_component.h
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src/components/ui_component.cpp
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src/scene_manager.cpp
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src/filepacker.cpp
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)
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if (WIN32)
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list(APPEND ENGINE_SOURCES src/platform/windows/FatalHandlerWindows.cpp)
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elseif(UNIX)
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list(APPEND ENGINE_SOURCES src/platform/posix/FatalHandlerPosix.cpp)
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endif()
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add_library(IsoEngine ${ENGINE_SOURCES})
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@ -126,6 +135,7 @@ target_include_directories(IsoEngine PUBLIC
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)
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target_link_libraries(IsoEngine PRIVATE raylib box2d EnTT::EnTT)
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target_precompile_headers(IsoEngine PRIVATE src/IsoEnginePCH.h)
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# PhysFS linkage
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if(BUILD_SHARED_LIBS)
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@ -142,7 +152,7 @@ target_link_libraries(rlImGui PRIVATE raylib ImGui)
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target_link_libraries(IsoEngine PRIVATE ImGui rlImGui)
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# Example executables (client/server)
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if(BUILD_CLIENT OR BUILD_SANDBOX)
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if(BUILD_CLIENT)
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# Client executable
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set(CLIENT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/sandbox/client.cpp")
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add_executable(client ${CLIENT_SOURCE})
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@ -181,6 +191,7 @@ endif()
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# Build Configuration Optimizations
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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message(STATUS "Configuring Debug build: No optimizations applied.")
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target_compile_definitions(IsoEngine PRIVATE ENABLE_LOGGING)
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elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
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message(STATUS "Configuring Release build: Applying moderate optimizations.")
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target_compile_options(IsoEngine PRIVATE -O2)
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|
@ -1,2 +1,8 @@
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# Iso Engine
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Smol little game engine since I have no idea what I'm doing
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# Notice:
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Since this uses the newer cpp modules, you need to make sure your compiler + build system + IDE supports this. You can
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find more info [on this stack overflow post](https://stackoverflow.com/questions/57300495/how-to-use-c20-modules-with-cmake).
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|
20
docs/ideas.md
Normal file
20
docs/ideas.md
Normal file
@ -0,0 +1,20 @@
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# Ideas for this/future engine
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Also just an outline for stuff
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- Custom Logger
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- CMake / Premake / XMake
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- Event System
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- Window Handler (support multiple windows)
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- Layer system
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- Math helpers
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- Static/Dynamic linking
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- Export or Build (export game as game file, or build your own exe directly)
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- Shader System
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- Entity Component System?
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- Profiling
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- Scripting? (lua?) + while-running / preprocessed scripts
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- Tools (Sprite Sheet Tools, etc)
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- Asset Manager / Pipeline (choose between .pak or individual files)
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- Physics
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- Collision Detection
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|
@ -1,45 +1,99 @@
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#include "IsoEngine.h"
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#include "components/transform_component.h"
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#include "components/input_component.h"
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#include <raylib.h>
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#include "components.h"
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#include <iostream>
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#define ENABLE_LOGGING
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enum class MenuState {
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MAIN_MENU,
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OPTIONS,
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QUIT
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};
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int main() {
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IsoEngine engine(800, 600, nullptr);
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int screenWidth = 800;
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int screenHeight = 600;
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IsoEngine engine(screenWidth, screenHeight, nullptr);
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engine.Initialize();
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SceneManager& sceneManager = engine.GetSceneManager();
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entt::entity gameScene = sceneManager.CreateScene();
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sceneManager.SetActiveScene(gameScene);
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entt::entity mainMenuScene = sceneManager.CreateScene();
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entt::entity player = engine.GetRegistry().create();
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engine.GetRegistry().emplace<TransformComponent>(player, 400.0f, 300.0f, 1.0f, 1.0f, 0.0f);
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auto& registry = engine.GetRegistry();
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auto& inputComponent = engine.GetRegistry().emplace<InputComponent>(player);
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// Button dimensions
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float buttonWidth = 200.0f;
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float buttonHeight = 50.0f;
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float spacing = 20.0f; // Vertical spacing between buttons
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|
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inputComponent.BindKey(InputAction::MOVE_UP, KEY_W);
|
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inputComponent.BindKey(InputAction::MOVE_DOWN, KEY_S);
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inputComponent.BindKey(InputAction::MOVE_LEFT, KEY_A);
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inputComponent.BindKey(InputAction::MOVE_RIGHT, KEY_D);
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// Center X position
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float centerX = screenWidth / 2 - buttonWidth / 2;
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inputComponent.SetActionCallback(InputAction::MOVE_UP, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.y -= 5.0f;
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});
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inputComponent.SetActionCallback(InputAction::MOVE_DOWN, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.y += 5.0f;
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});
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inputComponent.SetActionCallback(InputAction::MOVE_LEFT, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.x -= 5.0f;
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});
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inputComponent.SetActionCallback(InputAction::MOVE_RIGHT, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.x += 5.0f;
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// Y positions for each button
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float singlePlayerY = screenHeight / 2 - (buttonHeight + spacing);
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float quitButtonY = screenHeight / 2 + (buttonHeight + spacing);
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// Create a UI button for "Single Player"
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entt::entity singlePlayerButton = registry.create();
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registry.emplace<TransformComponent>(singlePlayerButton, centerX, singlePlayerY, 1.0f, 1.0f, 0.0f); // Centered horizontally
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registry.emplace<UIComponent>(singlePlayerButton, "Single Player", buttonWidth, buttonHeight, [&]() {
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std::cout << "Single Player button clicked!" << std::endl;
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});
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registry.emplace<LayerComponent>(singlePlayerButton, 1); // Main menu on layer 1
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// Create a "Quit" button
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entt::entity quitButton = registry.create();
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registry.emplace<TransformComponent>(quitButton, centerX, quitButtonY, 1.0f, 1.0f, 0.0f); // Centered horizontally
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registry.emplace<UIComponent>(quitButton, "Quit", buttonWidth, buttonHeight, [&]() {
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engine.Shutdown();
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});
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registry.emplace<LayerComponent>(quitButton, 1); // Also on layer 1
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||||
// Create an "F3" debug overlay on a higher layer
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entt::entity debugOverlay = registry.create();
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registry.emplace<TransformComponent>(debugOverlay, 10.0f, 10.0f, 1.0f, 1.0f, 0.0f); // Placed at top-left corner
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registry.emplace<UIComponent>(debugOverlay, "FPS: 60\nPosition: (100, 200)", 300.0f, 100.0f, nullptr);
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registry.emplace<LayerComponent>(debugOverlay, 2); // Debug overlay on layer 2
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||||
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||||
// Set active scene to the main menu
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sceneManager.SetActiveScene(mainMenuScene);
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||||
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||||
// Run the engine loop
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||||
engine.Run();
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||||
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||||
engine.Shutdown();
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||||
return 0;
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||||
}
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||||
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||||
|
||||
|
||||
// entt::entity gameScene = sceneManager.CreateScene();
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||||
// sceneManager.SetActiveScene(gameScene);
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//
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||||
// entt::entity player = engine.GetRegistry().create();
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||||
// engine.GetRegistry().emplace<TransformComponent>(player, 400.0f, 300.0f, 1.0f, 1.0f, 0.0f);
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||||
//
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||||
// auto& inputComponent = engine.GetRegistry().emplace<InputComponent>(player);
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||||
//
|
||||
// inputComponent.BindKey(InputAction::MOVE_UP, KEY_W);
|
||||
// inputComponent.BindKey(InputAction::MOVE_DOWN, KEY_S);
|
||||
// inputComponent.BindKey(InputAction::MOVE_LEFT, KEY_A);
|
||||
// inputComponent.BindKey(InputAction::MOVE_RIGHT, KEY_D);
|
||||
//
|
||||
// inputComponent.SetActionCallback(InputAction::MOVE_UP, [&]() {
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||||
// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
|
||||
// transform.y -= 5.0f;
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||||
// });
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||||
// inputComponent.SetActionCallback(InputAction::MOVE_DOWN, [&]() {
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||||
// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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||||
// transform.y += 5.0f;
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||||
// });
|
||||
// inputComponent.SetActionCallback(InputAction::MOVE_LEFT, [&]() {
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||||
// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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||||
// transform.x -= 5.0f;
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||||
// });
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||||
// inputComponent.SetActionCallback(InputAction::MOVE_RIGHT, [&]() {
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||||
// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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||||
// transform.x += 5.0f;
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||||
// });
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||||
|
19
src/FatalHandler.h
Normal file
19
src/FatalHandler.h
Normal file
@ -0,0 +1,19 @@
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//
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// Created by illyum on 9/13/2024.
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||||
//
|
||||
|
||||
#ifndef FATALHANDLER_H
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#define FATALHANDLER_H
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||||
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||||
#include <IsoEnginePCH.h>
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||||
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||||
|
||||
// TODO: Implement warning popup/crash handler (platform specific)
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// TODO: Separate fatal handlers for core (the engine) and app (the user's app)
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||||
// maybe let the user handle their own fatal errors if they so choose, or they can use the default? similar
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||||
// to how the user has to specify an engine application
|
||||
namespace IsoEngine {
|
||||
void FatalHandler(const std::string& message);
|
||||
};
|
||||
|
||||
#endif //FATALHANDLER_H
|
@ -1,4 +1,7 @@
|
||||
#include "IsoEngine.h"
|
||||
|
||||
#include <Logger.h>
|
||||
|
||||
#include "components.h"
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||||
#include <raylib.h>
|
||||
|
||||
@ -16,8 +19,9 @@ void IsoEngine::Initialize() {
|
||||
if (network) {
|
||||
network->Initialize();
|
||||
}
|
||||
|
||||
std::cout << "Engine initialized." << std::endl;
|
||||
Logger::GetCoreLogger().AddOutputStream(&std::cout);
|
||||
Logger::GetAppLogger().AddOutputStream(&std::cout);
|
||||
CORE_LOG_INFO("Engine initialized!");
|
||||
}
|
||||
|
||||
void IsoEngine::Run() {
|
||||
@ -39,7 +43,7 @@ void IsoEngine::Shutdown() {
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||||
network->Shutdown();
|
||||
}
|
||||
|
||||
std::cout << "Engine shut down." << std::endl;
|
||||
CORE_LOG_INFO("Engine shut down");
|
||||
}
|
||||
|
||||
void IsoEngine::Update() {
|
||||
@ -47,7 +51,8 @@ void IsoEngine::Update() {
|
||||
isRunning = false;
|
||||
}
|
||||
|
||||
sceneManager.UpdateActiveScene();
|
||||
sceneManager.UpdateActiveScene(GetFrameTime());
|
||||
sceneManager.UpdateUI(registry);
|
||||
}
|
||||
|
||||
void IsoEngine::Render() {
|
||||
@ -57,5 +62,7 @@ void IsoEngine::Render() {
|
||||
sceneManager.RenderActiveScene();
|
||||
|
||||
DrawText("IsoEngine Running!", 10, 10, 20, DARKGRAY);
|
||||
sceneManager.RenderUI(registry);
|
||||
DrawFPS(10, 100);
|
||||
EndDrawing();
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
#include <iostream>
|
||||
#include "network.h"
|
||||
#include "scene_manager.h"
|
||||
|
||||
|
28
src/IsoEnginePCH.h
Normal file
28
src/IsoEnginePCH.h
Normal file
@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by illyum on 9/12/2024.
|
||||
//
|
||||
|
||||
#ifndef ISOENGINEPCH_H
|
||||
#define ISOENGINEPCH_H
|
||||
|
||||
// #ifdef WIN32
|
||||
// #include <Windows.h>
|
||||
// #endif
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <unordered_map>
|
||||
#include <functional>
|
||||
#include <fstream>
|
||||
#include <ctime>
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
#include <format>
|
||||
|
||||
|
||||
#endif //ISOENGINEPCH_H
|
140
src/Logger.cpp
140
src/Logger.cpp
@ -1,109 +1,63 @@
|
||||
#include "Logger.h"
|
||||
#include "FatalHandler.h"
|
||||
|
||||
void Logger::Initialize(const std::string &logFile, LogLevel consoleLevel, LogLevel fileLevel) {
|
||||
logFileName = logFile;
|
||||
consoleLogLevel = consoleLevel;
|
||||
fileLogLevel = fileLevel;
|
||||
if (!logFile.empty()) {
|
||||
logFileStream.open(logFile, std::ios::out | std::ios::app);
|
||||
Logger& Logger::GetCoreLogger() {
|
||||
static Logger coreLogger;
|
||||
return coreLogger;
|
||||
}
|
||||
|
||||
Logger& Logger::GetAppLogger() {
|
||||
static Logger appLogger;
|
||||
return appLogger;
|
||||
}
|
||||
|
||||
Logger::Logger() {}
|
||||
|
||||
void Logger::AddOutputStream(std::ostream* stream) {
|
||||
outputStreams.push_back(stream);
|
||||
}
|
||||
|
||||
void Logger::SetLogLevel(LogLevel level) {
|
||||
logLevel = level;
|
||||
}
|
||||
|
||||
void Logger::Log(LogLevel level, const std::string& message) {
|
||||
if (level >= logLevel) {
|
||||
LogInternal(level, message);
|
||||
}
|
||||
}
|
||||
|
||||
Logger::~Logger() {
|
||||
if (logFileStream.is_open()) {
|
||||
logFileStream.close();
|
||||
void Logger::LogInternal(LogLevel level, const std::string& message) {
|
||||
std::string time = GetCurrentTime();
|
||||
std::string levelStr = LevelToString(level);
|
||||
|
||||
for (auto* stream : outputStreams) {
|
||||
*stream << time << " [" << levelStr << "]: " << message << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::Log(LogLevel level, const std::string& message, const std::string& scope) {
|
||||
std::lock_guard<std::mutex> lock(logMutex);
|
||||
std::string Logger::GetCurrentTime() {
|
||||
auto now = std::chrono::system_clock::now();
|
||||
auto in_time_t = std::chrono::system_clock::to_time_t(now);
|
||||
|
||||
std::string formattedMessage = FormatMessage(level, message, scope);
|
||||
|
||||
memoryLogs.push_back(formattedMessage);
|
||||
if (memoryLogs.size() > memoryLogSize) {
|
||||
memoryLogs.pop_front();
|
||||
}
|
||||
|
||||
if (ShouldLogToConsole(level)) {
|
||||
std::cout << formattedMessage << std::endl;
|
||||
}
|
||||
|
||||
if (ShouldLogToFile(level)) {
|
||||
if (logFileStream.is_open()) {
|
||||
logFileStream << formattedMessage << std::endl;
|
||||
}
|
||||
}
|
||||
std::stringstream ss;
|
||||
ss << std::put_time(std::localtime(&in_time_t), "%Y/%m/%d %H:%M:%S");
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
void Logger::LogInfo(const std::string& message, const std::string& scope) {
|
||||
Log(LogLevel::INFOL, message, scope);
|
||||
}
|
||||
|
||||
void Logger::LogDebug(const std::string& message, const std::string& scope) {
|
||||
Log(LogLevel::DEBUGL, message, scope);
|
||||
}
|
||||
|
||||
void Logger::LogWarning(const std::string& message, const std::string& scope) {
|
||||
Log(LogLevel::WARNINGL, message, scope);
|
||||
}
|
||||
|
||||
void Logger::LogError(const std::string& message, const std::string& scope) {
|
||||
Log(LogLevel::ERRORL, message, scope);
|
||||
}
|
||||
|
||||
void Logger::LogCritical(const std::string& message, const std::string& scope) {
|
||||
Log(LogLevel::CRITICALL, message, scope);
|
||||
}
|
||||
|
||||
void Logger::DumpLogs(const std::string& dumpFileName) {
|
||||
std::lock_guard<std::mutex> lock(logMutex);
|
||||
|
||||
std::ofstream dumpFile(dumpFileName, std::ios::out | std::ios::app);
|
||||
if (!dumpFile.is_open()) {
|
||||
std::cerr << "Failed to open dump file: " << dumpFileName << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
dumpFile << "---- Log Dump ----" << std::endl;
|
||||
dumpFile << "Timestamp: " << GetTimestamp() << std::endl;
|
||||
dumpFile << "------------------" << std::endl;
|
||||
|
||||
for (const std::string& log : memoryLogs) {
|
||||
dumpFile << log << std::endl;
|
||||
}
|
||||
|
||||
dumpFile.close();
|
||||
}
|
||||
|
||||
std::string Logger::FormatMessage(LogLevel level, const std::string& message, const std::string& scope) {
|
||||
std::string levelStr = LogLevelToString(level);
|
||||
std::string timestamp = GetTimestamp();
|
||||
return timestamp + " [" + levelStr + "] [" + scope + "] " + message;
|
||||
}
|
||||
|
||||
std::string Logger::GetTimestamp() {
|
||||
std::time_t now = std::time(nullptr);
|
||||
char buf[20];
|
||||
std::strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", std::localtime(&now));
|
||||
return std::string(buf);
|
||||
}
|
||||
|
||||
std::string Logger::LogLevelToString(LogLevel level) {
|
||||
std::string Logger::LevelToString(LogLevel level) {
|
||||
switch (level) {
|
||||
case LogLevel::DEBUGL: return "DEBUG";
|
||||
case LogLevel::INFOL: return "INFO";
|
||||
case LogLevel::WARNINGL: return "WARNING";
|
||||
case LogLevel::ERRORL: return "ERROR";
|
||||
case LogLevel::CRITICALL: return "CRITICAL";
|
||||
default: return "UNKNOWN";
|
||||
case LogLevel::TRACE_l: return "TRACE";
|
||||
case LogLevel::DEBUG_l: return "DEBUG";
|
||||
case LogLevel::INFO_l: return "INFO";
|
||||
case LogLevel::WARN_l: return "WARN";
|
||||
case LogLevel::ERROR_l: return "ERROR";
|
||||
case LogLevel::FATAL_l: return "FATAL";
|
||||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
bool Logger::ShouldLogToConsole(LogLevel level) {
|
||||
return level >= consoleLogLevel;
|
||||
}
|
||||
|
||||
bool Logger::ShouldLogToFile(LogLevel level) {
|
||||
return level >= fileLogLevel && !logFileName.empty();
|
||||
template<typename... Args>
|
||||
void Logger::FatalHandler(const std::string& format, Args... args) {
|
||||
IsoEngine::FatalHandler(format, args...);
|
||||
}
|
103
src/Logger.h
103
src/Logger.h
@ -1,56 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
#include <IsoEnginePCH.h>
|
||||
|
||||
enum class LogLevel {
|
||||
DEBUGL = 0,
|
||||
INFOL = 10,
|
||||
WARNINGL = 20,
|
||||
ERRORL = 30,
|
||||
CRITICALL = 40
|
||||
TRACE_l,
|
||||
DEBUG_l,
|
||||
INFO_l,
|
||||
WARN_l,
|
||||
ERROR_l,
|
||||
FATAL_l
|
||||
};
|
||||
|
||||
class Logger {
|
||||
public:
|
||||
static Logger& GetInstance() {
|
||||
static Logger instance;
|
||||
return instance;
|
||||
static Logger& GetCoreLogger();
|
||||
static Logger& GetAppLogger();
|
||||
|
||||
void Log(LogLevel level, const std::string& message);
|
||||
|
||||
template<typename... Args>
|
||||
void LogFormat(LogLevel level, const std::string& format, Args&&... args) {
|
||||
if (level >= logLevel) {
|
||||
std::string formattedMessage = std::vformat(format, std::make_format_args(std::forward<Args>(args)...));
|
||||
LogInternal(level, formattedMessage);
|
||||
}
|
||||
}
|
||||
|
||||
Logger(const Logger&) = delete;
|
||||
Logger& operator=(const Logger&) = delete;
|
||||
void AddOutputStream(std::ostream* stream);
|
||||
void SetLogLevel(LogLevel level);
|
||||
|
||||
void Initialize(const std::string &logFile = "", LogLevel consoleLevel = LogLevel::DEBUGL, LogLevel fileLevel = LogLevel::DEBUGL);
|
||||
void Log(LogLevel level, const std::string &message, const std::string &scope = "");
|
||||
void LogDebug(const std::string& message, const std::string& scope = "");
|
||||
void LogInfo(const std::string& message, const std::string& scope = "");
|
||||
void LogWarning(const std::string& message, const std::string& scope = "");
|
||||
void LogError(const std::string& message, const std::string& scope = "");
|
||||
void LogCritical(const std::string& message, const std::string& scope = "");
|
||||
|
||||
void DumpLogs(const std::string& dumpFileName = "crash_dump.log");
|
||||
template<typename... Args>
|
||||
static void FatalHandler(const std::string& format, Args... args);
|
||||
|
||||
private:
|
||||
Logger() = default;
|
||||
~Logger();
|
||||
Logger();
|
||||
void LogInternal(LogLevel level, const std::string& message);
|
||||
std::string GetCurrentTime();
|
||||
std::string LevelToString(LogLevel level);
|
||||
|
||||
std::ofstream logFileStream;
|
||||
std::string logFileName;
|
||||
LogLevel consoleLogLevel;
|
||||
LogLevel fileLogLevel;
|
||||
std::mutex logMutex;
|
||||
|
||||
std::deque<std::string> memoryLogs;
|
||||
size_t memoryLogSize = 100;
|
||||
|
||||
std::string FormatMessage(LogLevel level, const std::string& message, const std::string& scope);
|
||||
std::string GetTimestamp();
|
||||
std::string LogLevelToString(LogLevel level);
|
||||
bool ShouldLogToConsole(LogLevel level);
|
||||
bool ShouldLogToFile(LogLevel level);
|
||||
std::vector<std::ostream*> outputStreams;
|
||||
LogLevel logLevel = LogLevel::TRACE_l;
|
||||
};
|
||||
|
||||
#ifdef ENABLE_LOGGING
|
||||
|
||||
#define LOG_TRACE(...) Logger::GetAppLogger().LogFormat(LogLevel::TRACE_l, __VA_ARGS__)
|
||||
#define LOG_DEBUG(...) Logger::GetAppLogger().LogFormat(LogLevel::DEBUG_l, __VA_ARGS__)
|
||||
#define LOG_INFO(...) Logger::GetAppLogger().LogFormat(LogLevel::INFO_l, __VA_ARGS__)
|
||||
#define LOG_WARN(...) Logger::GetAppLogger().LogFormat(LogLevel::WARN_l, __VA_ARGS__)
|
||||
#define LOG_ERROR(...) Logger::GetAppLogger().LogFormat(LogLevel::ERROR_l, __VA_ARGS__)
|
||||
#define LOG_FATAL(...) Logger::FatalHandler(__VA_ARGS__)
|
||||
|
||||
#define CORE_LOG_TRACE(...) Logger::GetCoreLogger().LogFormat(LogLevel::TRACE_l, __VA_ARGS__)
|
||||
#define CORE_LOG_DEBUG(...) Logger::GetCoreLogger().LogFormat(LogLevel::DEBUG_l, __VA_ARGS__)
|
||||
#define CORE_LOG_INFO(...) Logger::GetCoreLogger().LogFormat(LogLevel::INFO_l, __VA_ARGS__)
|
||||
#define CORE_LOG_WARN(...) Logger::GetCoreLogger().LogFormat(LogLevel::WARN_l, __VA_ARGS__)
|
||||
#define CORE_LOG_ERROR(...) Logger::GetCoreLogger().LogFormat(LogLevel::ERROR_l, __VA_ARGS__)
|
||||
#define CORE_LOG_FATAL(...) Logger::FatalHandler(__VA_ARGS__)
|
||||
|
||||
#else
|
||||
|
||||
#define LOG_TRACE(...)
|
||||
#define LOG_DEBUG(...)
|
||||
#define LOG_INFO(...)
|
||||
#define LOG_WARN(...)
|
||||
#define LOG_ERROR(...)
|
||||
#define LOG_FATAL(...) Logger::FatalHandler(__VA_ARGS__)
|
||||
|
||||
#define CORE_LOG_TRACE(...)
|
||||
#define CORE_LOG_DEBUG(...)
|
||||
#define CORE_LOG_INFO(...)
|
||||
#define CORE_LOG_WARN(...)
|
||||
#define CORE_LOG_ERROR(...)
|
||||
#define CORE_LOG_FATAL(...) Logger::FatalHandler(__VA_ARGS__)
|
||||
|
||||
#endif
|
||||
|
@ -6,3 +6,5 @@
|
||||
#include "components/health_component.h"
|
||||
#include "components/input_component.h"
|
||||
#include "components/physics_component.h"
|
||||
#include "components/ui_component.h"
|
||||
#include "components/layer_component.h"
|
@ -1,6 +1,4 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <functional>
|
||||
|
||||
enum class InputAction {
|
||||
MOVE_UP,
|
||||
|
7
src/components/layer_component.h
Normal file
7
src/components/layer_component.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
struct LayerComponent {
|
||||
int layer;
|
||||
|
||||
LayerComponent(int layer = 0) : layer(layer) {}
|
||||
};
|
5
src/components/ui_component.cpp
Normal file
5
src/components/ui_component.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
//
|
||||
// Created by illyum on 9/12/2024.
|
||||
//
|
||||
|
||||
#include "ui_component.h"
|
18
src/components/ui_component.h
Normal file
18
src/components/ui_component.h
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
enum class UIState {
|
||||
NORMAL,
|
||||
HOVERED,
|
||||
CLICKED
|
||||
};
|
||||
|
||||
struct UIComponent {
|
||||
std::string text;
|
||||
float width;
|
||||
float height;
|
||||
std::function<void()> onClick;
|
||||
UIState state = UIState::NORMAL;
|
||||
|
||||
UIComponent(std::string text, float width, float height, std::function<void()> onClick)
|
||||
: text(std::move(text)), width(width), height(height), onClick(std::move(onClick)) {}
|
||||
};
|
@ -7,17 +7,15 @@ public:
|
||||
ENetClient() : client(nullptr), peer(nullptr) {}
|
||||
|
||||
void Initialize() override {
|
||||
Logger& logger = Logger::GetInstance();
|
||||
|
||||
if (enet_initialize() != 0) {
|
||||
logger.LogError("An error occurred while initializing ENet.", "ENetClient");
|
||||
exit(EXIT_FAILURE);
|
||||
CORE_LOG_FATAL("An error occurred while initializing ENet");
|
||||
throw std::runtime_error("An error occurred while initializing ENet");
|
||||
}
|
||||
|
||||
client = enet_host_create(nullptr, 1, 2, 0, 0);
|
||||
if (!client) {
|
||||
logger.LogError("An error occurred while creating the ENet client.", "ENetClient");
|
||||
exit(EXIT_FAILURE);
|
||||
CORE_LOG_FATAL("An error occurred while creating the ENet client");
|
||||
throw std::runtime_error("An error occurred while initializing ENet Client");
|
||||
}
|
||||
|
||||
ENetAddress address;
|
||||
@ -26,42 +24,35 @@ public:
|
||||
|
||||
peer = enet_host_connect(client, &address, 2, 0);
|
||||
if (!peer) {
|
||||
logger.LogError("No available peers for initiating connection.", "ENetClient");
|
||||
exit(EXIT_FAILURE);
|
||||
CORE_LOG_ERROR("No available peers for initiating connection");
|
||||
}
|
||||
|
||||
logger.LogInfo("ENet client initialized and connected to server.", "ENetClient");
|
||||
CORE_LOG_TRACE("ENet client initialized and connected to server");
|
||||
}
|
||||
|
||||
void Shutdown() override {
|
||||
Logger& logger = Logger::GetInstance();
|
||||
|
||||
if (peer) {
|
||||
enet_peer_disconnect(peer, 0);
|
||||
logger.LogInfo("Disconnected from peer.", "ENetClient");
|
||||
CORE_LOG_TRACE("Disconnected from peer");
|
||||
}
|
||||
enet_host_destroy(client);
|
||||
enet_deinitialize();
|
||||
logger.LogInfo("ENet client shut down.", "ENetClient");
|
||||
CORE_LOG_TRACE("ENet client shut down");
|
||||
}
|
||||
|
||||
void SendData(const void* data, size_t size) override {
|
||||
Logger& logger = Logger::GetInstance();
|
||||
|
||||
if (peer) {
|
||||
ENetPacket* packet = enet_packet_create(data, size, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(peer, 0, packet);
|
||||
logger.LogDebug("Data sent to server.", "ENetClient");
|
||||
CORE_LOG_TRACE("Data sent to server");
|
||||
}
|
||||
}
|
||||
|
||||
void ReceiveData() override {
|
||||
Logger& logger = Logger::GetInstance();
|
||||
|
||||
ENetEvent event;
|
||||
while (enet_host_service(client, &event, 0) > 0) {
|
||||
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
||||
logger.LogInfo("Received packet: " + std::string(reinterpret_cast<const char*>(event.packet->data)), "ENetClient");
|
||||
CORE_LOG_TRACE("Received packet: {}", std::string(reinterpret_cast<const char*>(event.packet->data)));
|
||||
enet_packet_destroy(event.packet);
|
||||
}
|
||||
}
|
||||
|
193
src/filepacker.cpp
Normal file
193
src/filepacker.cpp
Normal file
@ -0,0 +1,193 @@
|
||||
//
|
||||
// Created by illyum on 9/13/2024.
|
||||
//
|
||||
|
||||
#include "filepacker.h"
|
||||
|
||||
#include "Logger.h"
|
||||
|
||||
bool FilePacker::Pack(const std::string &directoryPath, const std::string &outputBapFile) {
|
||||
BapHeader header;
|
||||
std::ofstream outputFile(outputBapFile, std::ios::binary);
|
||||
|
||||
if (!outputFile) {
|
||||
CORE_LOG_ERROR("Failed to open output file");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::memcpy(header.magic, static_cast<const char*>("BAP"), 3);
|
||||
header.version = PACKER_VERSION;
|
||||
header.fileCount = 0;
|
||||
|
||||
std::vector<std::pair<FileEntry, std::vector<char>>> filesData;
|
||||
size_t headerSize = 3 + sizeof(header.version) + sizeof(header.fileCount);
|
||||
|
||||
for (const auto& entry : std::filesystem::directory_iterator(directoryPath)) {
|
||||
if (entry.is_regular_file()) {
|
||||
FileEntry fileEntry;
|
||||
fileEntry.filePath = entry.path().string();
|
||||
|
||||
// TODO: Implement filetype detection
|
||||
fileEntry.fileType = RAWBINARY;
|
||||
fileEntry.compressedSize = COMPRESSION_NONE;
|
||||
|
||||
std::ifstream inputFile(entry.path(), std::ios::binary | std::ios::ate);
|
||||
if (!inputFile) {
|
||||
CORE_LOG_ERROR("FilePacker::Pack(): Failed to open file for packing: {}", entry.path().string());
|
||||
return false;
|
||||
}
|
||||
fileEntry.dataSize = inputFile.tellg();
|
||||
inputFile.seekg(0, std::ios::beg);
|
||||
std::vector<char> fileData(fileEntry.dataSize);
|
||||
inputFile.read(fileData.data(), fileEntry.dataSize);
|
||||
inputFile.close();
|
||||
|
||||
// TODO: Implement data compression
|
||||
std::vector<char> compressedData = CompressData(fileData, fileEntry.compression);
|
||||
fileEntry.compressedSize = compressedData.size();
|
||||
|
||||
filesData.emplace_back(fileEntry, std::move(compressedData));
|
||||
size_t pathLength = fileEntry.filePath.size();
|
||||
size_t metadataLength = fileEntry.metadata.size();
|
||||
|
||||
headerSize += sizeof(pathLength) + pathLength + sizeof(fileEntry.fileType) + sizeof(fileEntry.compression)
|
||||
+ sizeof(fileEntry.dataSize) + sizeof(fileEntry.compressedSize) + sizeof(fileEntry.dataOffset)
|
||||
+ sizeof(metadataLength) + metadataLength;
|
||||
|
||||
header.fileEntries.push_back(fileEntry);
|
||||
header.fileCount++;
|
||||
}
|
||||
}
|
||||
outputFile.seekp(headerSize, std::ios::beg);
|
||||
for (size_t i = 0; i < filesData.size(); ++i) {
|
||||
auto& fileEntry = header.fileEntries[i];
|
||||
const auto& compressedData = filesData[i].second;
|
||||
fileEntry.dataOffset = outputFile.tellp();
|
||||
outputFile.write(compressedData.data(), compressedData.size());
|
||||
}
|
||||
|
||||
outputFile.seekp(0, std::ios::beg);
|
||||
WriteHeader(outputFile, header);
|
||||
outputFile.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<FileEntry> FilePacker::listFiles(const std::string& bapFile) {
|
||||
std::ifstream inputFile(bapFile, std::ios::binary);
|
||||
if (!inputFile) {
|
||||
CORE_LOG_FATAL("Failed to open .bap file for listing: {}", bapFile);
|
||||
throw std::runtime_error("File could not be opened");
|
||||
}
|
||||
|
||||
BapHeader header = ReadHeader(inputFile);
|
||||
inputFile.close();
|
||||
return header.fileEntries;
|
||||
}
|
||||
|
||||
bool FilePacker::ExtractFile(const std::string& bapFile, const std::string& fileName, const std::string& outputPath) {
|
||||
std::ifstream inputFile(bapFile, std::ios::binary);
|
||||
if (!inputFile) {
|
||||
CORE_LOG_ERROR("Failed to open .bap file for extraction: {}", bapFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
BapHeader header = ReadHeader(inputFile);
|
||||
for (const auto& fileEntry : header.fileEntries) {
|
||||
if (fileEntry.filePath == fileName) {
|
||||
std::ofstream outFile(outputPath, std::ios::binary);
|
||||
if (!outFile) {
|
||||
CORE_LOG_ERROR("Failed to create output file: {}", outputPath);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<char> compressedData(fileEntry.compressedSize);
|
||||
inputFile.seekg(fileEntry.dataOffset, std::ios::beg);
|
||||
inputFile.read(compressedData.data(), compressedData.size());
|
||||
std::vector<char> decompressedData = DecompressData(compressedData, fileEntry.compression);
|
||||
outFile.write(decompressedData.data(), decompressedData.size());
|
||||
outFile.close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
CORE_LOG_ERROR("File not found in .bap archive: {}", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
void FilePacker::WriteHeader(std::ofstream& outFile, const BapHeader& header) {
|
||||
outFile.write(header.magic, 3);
|
||||
outFile.write(reinterpret_cast<const char*>(&header.version), sizeof(header.version));
|
||||
outFile.write(reinterpret_cast<const char*>(&header.fileCount), sizeof(header.fileCount));
|
||||
|
||||
for (const auto& fileEntry : header.fileEntries) {
|
||||
size_t pathLength = fileEntry.filePath.size();
|
||||
outFile.write(reinterpret_cast<const char*>(&pathLength), sizeof(pathLength));
|
||||
outFile.write(fileEntry.filePath.c_str(), pathLength);
|
||||
outFile.write(reinterpret_cast<const char*>(&fileEntry.fileType), sizeof(fileEntry.fileType));
|
||||
outFile.write(reinterpret_cast<const char*>(&fileEntry.compression), sizeof(fileEntry.compression));
|
||||
outFile.write(reinterpret_cast<const char*>(&fileEntry.dataSize), sizeof(fileEntry.dataSize));
|
||||
outFile.write(reinterpret_cast<const char*>(&fileEntry.compressedSize), sizeof(fileEntry.compressedSize));
|
||||
outFile.write(reinterpret_cast<const char*>(&fileEntry.dataOffset), sizeof(fileEntry.dataOffset));
|
||||
|
||||
size_t metadataLength = fileEntry.metadata.size();
|
||||
outFile.write(reinterpret_cast<const char*>(&metadataLength), sizeof(metadataLength));
|
||||
outFile.write(fileEntry.metadata.c_str(), metadataLength);
|
||||
}
|
||||
}
|
||||
|
||||
BapHeader FilePacker::ReadHeader(std::ifstream& inFile) {
|
||||
BapHeader header;
|
||||
|
||||
inFile.read(header.magic, 3);
|
||||
inFile.read(reinterpret_cast<char*>(&header.version), sizeof(header.version));
|
||||
inFile.read(reinterpret_cast<char*>(&header.fileCount), sizeof(header.fileCount));
|
||||
|
||||
if (header.version != PACKER_VERSION) {
|
||||
CORE_LOG_FATAL("FilePacker::ReadHeader(): Wrong .bap file version.");
|
||||
throw std::runtime_error("Invalid bap file version");
|
||||
}
|
||||
|
||||
for (int i = 0; i < header.fileCount; ++i) {
|
||||
FileEntry fileEntry;
|
||||
|
||||
size_t pathLength;
|
||||
inFile.read(reinterpret_cast<char*>(&pathLength), sizeof(pathLength));
|
||||
|
||||
fileEntry.filePath.resize(pathLength);
|
||||
inFile.read(fileEntry.filePath.data(), pathLength);
|
||||
|
||||
inFile.read(reinterpret_cast<char*>(&fileEntry.fileType), sizeof(fileEntry.fileType));
|
||||
inFile.read(reinterpret_cast<char*>(&fileEntry.compression), sizeof(fileEntry.compression));
|
||||
inFile.read(reinterpret_cast<char*>(&fileEntry.dataSize), sizeof(fileEntry.dataSize));
|
||||
inFile.read(reinterpret_cast<char*>(&fileEntry.compressedSize), sizeof(fileEntry.compressedSize));
|
||||
inFile.read(reinterpret_cast<char*>(&fileEntry.dataOffset), sizeof(fileEntry.dataOffset));
|
||||
|
||||
size_t metadataLength;
|
||||
inFile.read(reinterpret_cast<char*>(&metadataLength), sizeof(metadataLength));
|
||||
|
||||
fileEntry.metadata.resize(metadataLength);
|
||||
inFile.read(fileEntry.metadata.data(), metadataLength);
|
||||
|
||||
header.fileEntries.push_back(fileEntry);
|
||||
}
|
||||
|
||||
return header;
|
||||
}
|
||||
|
||||
std::vector<char> FilePacker::CompressData(const std::vector<char>& input, CompressionType compression) {
|
||||
// IMPL: Implement actual compression on a per file basis
|
||||
if (compression == COMPRESSION_NONE) {
|
||||
return input;
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
std::vector<char> FilePacker::DecompressData(const std::vector<char>& input, CompressionType compression) {
|
||||
// IMPL: Implement decompression on a per file basis
|
||||
if (compression == COMPRESSION_NONE) {
|
||||
return input;
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
55
src/filepacker.h
Normal file
55
src/filepacker.h
Normal file
@ -0,0 +1,55 @@
|
||||
//
|
||||
// Created by illyum on 9/13/2024.
|
||||
//
|
||||
|
||||
#ifndef FILEPACKER_H
|
||||
#define FILEPACKER_H
|
||||
|
||||
#include <IsoEnginePCH.h>
|
||||
|
||||
#define BAP_MAGIC "BAP"
|
||||
#define PACKER_VERSION 1
|
||||
|
||||
enum CompressionType {
|
||||
COMPRESSION_NONE,
|
||||
COMPRESSION_LZMA
|
||||
};
|
||||
|
||||
enum FileType {
|
||||
PNG,
|
||||
RAWTEXT,
|
||||
RAWBINARY
|
||||
};
|
||||
|
||||
struct FileEntry {
|
||||
std::string filePath;
|
||||
FileType fileType;
|
||||
CompressionType compression;
|
||||
size_t dataSize;
|
||||
size_t compressedSize;
|
||||
std::string metadata;
|
||||
size_t dataOffset;
|
||||
};
|
||||
|
||||
struct BapHeader {
|
||||
char magic[3];
|
||||
int version;
|
||||
int fileCount;
|
||||
std::vector<FileEntry> fileEntries;
|
||||
};
|
||||
|
||||
class FilePacker {
|
||||
public:
|
||||
bool Pack(const std::string& directoryPath, const std::string& outputBapFile);
|
||||
bool Unpack(const std::string& bapFile, const std::string& outputDirectory);
|
||||
std::vector<FileEntry> listFiles(const std::string& bapFile);
|
||||
bool ExtractFile(const std::string& bapFile, const std::string& fileName, const std::string& outputPath);
|
||||
|
||||
private:
|
||||
void WriteHeader(std::ofstream& outFile, const BapHeader& header);
|
||||
BapHeader ReadHeader(std::ifstream& inFile);
|
||||
std::vector<char> CompressData(const std::vector<char>& input, CompressionType compression);
|
||||
std::vector<char> DecompressData(const std::vector<char>& input, CompressionType compression);
|
||||
};
|
||||
|
||||
#endif //FILEPACKER_H
|
@ -3,8 +3,6 @@
|
||||
#define SERVER_PORT 6771
|
||||
#define SERVER_ADDRESS "127.0.0.1"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class Network {
|
||||
public:
|
||||
virtual void Initialize() = 0;
|
||||
|
38
src/platform/posix/FatalHandlerPosix.cpp
Normal file
38
src/platform/posix/FatalHandlerPosix.cpp
Normal file
@ -0,0 +1,38 @@
|
||||
//
|
||||
// Created by illyum on 9/13/2024.
|
||||
//
|
||||
|
||||
#include "FatalHandler.h"
|
||||
#include <execinfo.h>
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <format>
|
||||
|
||||
namespace IsoEngine {
|
||||
|
||||
template<typename... Args>
|
||||
void FatalHandler(const std::string& format, Args... args) {
|
||||
std::ostringstream stream;
|
||||
stream << std::format(format, args...);
|
||||
|
||||
// TODO: change the name of the file to reflect the time the crash happened
|
||||
std::ofstream crashFile("crash.log", std::ios::app);
|
||||
crashFile << "FATAL ERROR: " << stream.str() << std::endl;
|
||||
|
||||
void* callstack[128];
|
||||
int frames = backtrace(callstack, 128);
|
||||
char** symbols = backtrace_symbols(callstack, frames);
|
||||
|
||||
crashFile << "Stack trace:\n";
|
||||
for (int i = 0; i < frames; ++i) {
|
||||
crashFile << symbols[i] << std::endl;
|
||||
}
|
||||
|
||||
free(symbols);
|
||||
crashFile.close();
|
||||
|
||||
std::abort();
|
||||
}
|
||||
}
|
64
src/platform/windows/FatalHandlerWindows.cpp
Normal file
64
src/platform/windows/FatalHandlerWindows.cpp
Normal file
@ -0,0 +1,64 @@
|
||||
//
|
||||
// Created by illyum on 9/13/2024.
|
||||
//
|
||||
|
||||
#include "FatalHandler.h"
|
||||
#include <windows.h>
|
||||
#include <dbghelp.h>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <format>
|
||||
|
||||
#pragma comment(lib, "dbghelp.lib")
|
||||
|
||||
namespace IsoEngine {
|
||||
template<typename... Args>
|
||||
void FatalHandler(const std::string &format, Args... args) {
|
||||
std::ostringstream stream;
|
||||
stream << std::format(format, args...);
|
||||
|
||||
// TODO: change the name of the file to reflect the time the crash happened
|
||||
std::ofstream crashFile("crash.log", std::ios::app);
|
||||
crashFile << "FATAL ERROR: " << stream.str() << std::endl;
|
||||
|
||||
HANDLE process = GetCurrentProcess();
|
||||
SymInitialize(process, NULL, TRUE);
|
||||
|
||||
CONTEXT context;
|
||||
RtlCaptureContext(&context);
|
||||
|
||||
STACKFRAME64 stackFrame = {};
|
||||
stackFrame.AddrPC.Offset = context.Rip;
|
||||
stackFrame.AddrPC.Mode = AddrModeFlat;
|
||||
stackFrame.AddrFrame.Offset = context.Rbp;
|
||||
stackFrame.AddrFrame.Mode = AddrModeFlat;
|
||||
stackFrame.AddrStack.Offset = context.Rsp;
|
||||
stackFrame.AddrStack.Mode = AddrModeFlat;
|
||||
|
||||
crashFile << "Stack trace:\n";
|
||||
while (StackWalk64(IMAGE_FILE_MACHINE_AMD64, process, GetCurrentThread(), &stackFrame, &context, NULL,
|
||||
SymFunctionTableAccess64, SymGetModuleBase64, NULL)) {
|
||||
DWORD64 address = stackFrame.AddrPC.Offset;
|
||||
if (address == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
char buffer[sizeof(SYMBOL_INFO) + MAX_SYM_NAME * sizeof(TCHAR)];
|
||||
PSYMBOL_INFO symbol = (PSYMBOL_INFO) buffer;
|
||||
symbol->SizeOfStruct = sizeof(SYMBOL_INFO);
|
||||
symbol->MaxNameLen = MAX_SYM_NAME;
|
||||
|
||||
DWORD64 displacement = 0;
|
||||
if (SymFromAddr(process, address, &displacement, symbol)) {
|
||||
crashFile << symbol->Name << " - 0x" << std::hex << symbol->Address << std::dec << "\n";
|
||||
} else {
|
||||
crashFile << "Unresolved symbol at address: 0x" << std::hex << address << std::dec << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
SymCleanup(process);
|
||||
crashFile.close();
|
||||
|
||||
std::abort();
|
||||
}
|
||||
}
|
110
src/scene_manager.cpp
Normal file
110
src/scene_manager.cpp
Normal file
@ -0,0 +1,110 @@
|
||||
#include "scene_manager.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "raylib.h"
|
||||
|
||||
SceneManager::SceneManager(entt::registry& registry) : registry(registry), activeScene(entt::null) {}
|
||||
|
||||
void SceneManager::SetActiveScene(entt::entity scene) {
|
||||
if (activeScene != entt::null) {
|
||||
auto& currentScene = registry.get<SceneComponent>(activeScene);
|
||||
currentScene.isActive = false;
|
||||
}
|
||||
|
||||
activeScene = scene;
|
||||
auto& newScene = registry.get<SceneComponent>(activeScene);
|
||||
newScene.isActive = true;
|
||||
}
|
||||
|
||||
entt::entity SceneManager::CreateScene() {
|
||||
entt::entity scene = registry.create();
|
||||
registry.emplace<SceneComponent>(scene, false);
|
||||
return scene;
|
||||
}
|
||||
|
||||
void SceneManager::UpdateActiveScene(float delta) {
|
||||
if (activeScene != entt::null) {
|
||||
// Iterate over entities in the active scene that have an InputComponent
|
||||
auto view = registry.view<InputComponent>();
|
||||
for (auto entity : view) {
|
||||
auto& inputComponent = view.get<InputComponent>(entity);
|
||||
inputComponent.Update(); // This will call the input logic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::RenderActiveScene() {
|
||||
if (activeScene != entt::null) {
|
||||
// Create a multimap to store entities sorted by layer
|
||||
std::multimap<int, entt::entity> layeredEntities;
|
||||
|
||||
// Gather all entities with a LayerComponent
|
||||
auto view = registry.view<LayerComponent, SpriteComponent, TransformComponent>();
|
||||
for (auto entity : view) {
|
||||
auto& layer = view.get<LayerComponent>(entity);
|
||||
layeredEntities.insert({ layer.layer, entity });
|
||||
}
|
||||
|
||||
// Render all entities sorted by layer
|
||||
for (auto& pair : layeredEntities) {
|
||||
auto entity = pair.second;
|
||||
auto& sprite = registry.get<SpriteComponent>(entity);
|
||||
auto& transform = registry.get<TransformComponent>(entity);
|
||||
|
||||
// Render the sprite at the position defined by the TransformComponent
|
||||
sprite.Render(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::UpdateUI(entt::registry& registry) {
|
||||
Vector2 mousePosition = GetMousePosition(); // This assumes a raylib-like GetMousePosition, adapt as needed for your system
|
||||
|
||||
auto view = registry.view<UIComponent, TransformComponent>();
|
||||
for (auto entity : view) {
|
||||
auto& ui = view.get<UIComponent>(entity);
|
||||
auto& transform = view.get<TransformComponent>(entity);
|
||||
|
||||
// Check if the mouse is over the button
|
||||
bool isHovered = (mousePosition.x > transform.x && mousePosition.x < transform.x + ui.width &&
|
||||
mousePosition.y > transform.y && mousePosition.y < transform.y + ui.height);
|
||||
|
||||
if (isHovered) {
|
||||
ui.state = IsMouseButtonPressed(MOUSE_LEFT_BUTTON) ? UIState::CLICKED : UIState::HOVERED;
|
||||
|
||||
// If clicked, call the onClick function
|
||||
if (ui.state == UIState::CLICKED && ui.onClick) {
|
||||
ui.onClick();
|
||||
}
|
||||
} else {
|
||||
ui.state = UIState::NORMAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::RenderUI(entt::registry& registry) {
|
||||
auto view = registry.view<UIComponent, TransformComponent>();
|
||||
|
||||
for (auto entity : view) {
|
||||
auto& ui = view.get<UIComponent>(entity);
|
||||
auto& transform = view.get<TransformComponent>(entity);
|
||||
|
||||
// Render the button background
|
||||
Color buttonColor = DARKGRAY;
|
||||
if (ui.state == UIState::HOVERED) {
|
||||
buttonColor = LIGHTGRAY;
|
||||
} else if (ui.state == UIState::CLICKED) {
|
||||
buttonColor = GRAY;
|
||||
}
|
||||
|
||||
// Use the raw transform position (no adjustment to center screen)
|
||||
DrawRectangle(transform.x, transform.y, ui.width, ui.height, buttonColor);
|
||||
|
||||
// Render the button text (centered within the button)
|
||||
int textWidth = MeasureText(ui.text.c_str(), 20);
|
||||
int textX = transform.x + (ui.width / 2) - (textWidth / 2);
|
||||
int textY = transform.y + (ui.height / 2) - 10; // Slight vertical adjustment
|
||||
|
||||
DrawText(ui.text.c_str(), textX, textY, 20, BLACK);
|
||||
}
|
||||
}
|
@ -5,50 +5,14 @@
|
||||
|
||||
class SceneManager {
|
||||
public:
|
||||
SceneManager(entt::registry& registry) : registry(registry), activeScene(entt::null) {}
|
||||
|
||||
void SetActiveScene(entt::entity scene) {
|
||||
if (activeScene != entt::null) {
|
||||
auto& currentScene = registry.get<SceneComponent>(activeScene);
|
||||
currentScene.isActive = false;
|
||||
}
|
||||
|
||||
activeScene = scene;
|
||||
auto& newScene = registry.get<SceneComponent>(activeScene);
|
||||
newScene.isActive = true;
|
||||
}
|
||||
|
||||
entt::entity CreateScene() {
|
||||
entt::entity scene = registry.create();
|
||||
registry.emplace<SceneComponent>(scene, false);
|
||||
return scene;
|
||||
}
|
||||
|
||||
void UpdateActiveScene() {
|
||||
if (activeScene != entt::null) {
|
||||
// Iterate over entities in the active scene that have an InputComponent
|
||||
auto view = registry.view<InputComponent>();
|
||||
for (auto entity : view) {
|
||||
auto& inputComponent = view.get<InputComponent>(entity);
|
||||
inputComponent.Update(); // This will call the input logic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderActiveScene() {
|
||||
if (activeScene != entt::null) {
|
||||
// Iterate over entities in the active scene that have both SpriteComponent and TransformComponent
|
||||
auto view = registry.view<SpriteComponent, TransformComponent>();
|
||||
for (auto entity : view) {
|
||||
auto& sprite = view.get<SpriteComponent>(entity);
|
||||
auto& transform = view.get<TransformComponent>(entity);
|
||||
|
||||
// Render the sprite at the position defined by the TransformComponent
|
||||
sprite.Render(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
SceneManager(entt::registry& registry);
|
||||
|
||||
void SetActiveScene(entt::entity scene);
|
||||
entt::entity CreateScene();
|
||||
void UpdateActiveScene(float delta);
|
||||
void RenderActiveScene();
|
||||
void UpdateUI(entt::registry& registry);
|
||||
void RenderUI(entt::registry& registry);
|
||||
|
||||
private:
|
||||
entt::registry& registry;
|
||||
|
Loading…
x
Reference in New Issue
Block a user