Compare commits

..

No commits in common. "447cb4cd7aee7721d0c15687cc2d0fab4e3eccd9" and "72496226d8edadd15149758cc5b7c8ce4bdb6e27" have entirely different histories.

4 changed files with 1 additions and 35 deletions

6
.gitignore vendored
View File

@ -14,8 +14,4 @@ cmake-build-debug/
# Tooling files
output.txt
buildall.bat
typer.py
# Sandbox Assets
assets/
art/
typer.py

View File

@ -1,18 +1,8 @@
#include "sprite_component.h"
#include <raylib.h>
#include "Logger.h"
#include "transform_component.h"
void SpriteComponent::Render(float x, float y) const {
if (texture) {
DrawTexture(*reinterpret_cast<Texture2D*>(texture), x, y, WHITE);
}
}
void SpriteComponent::Render(TransformComponent transform) const {
if (texture) {
DrawTexture(*reinterpret_cast<Texture2D*>(texture), transform.x, transform.y, WHITE);
}
}

View File

@ -1,13 +1,9 @@
#pragma once
#include "transform_component.h"
struct SpriteComponent {
public:
void* texture; // void* to abstract Texture2D
void Render(float x, float y) const;
void Render(TransformComponent transform) const;
};
// Usage:

View File

@ -26,30 +26,14 @@ public:
void UpdateActiveScene() {
if (activeScene != entt::null) {
// Iterate over entities in the active scene that have an InputComponent
auto view = registry.view<InputComponent>();
for (auto entity : view) {
auto& inputComponent = view.get<InputComponent>(entity);
inputComponent.Update(); // This will call the input logic
}
}
}
void RenderActiveScene() {
if (activeScene != entt::null) {
// Iterate over entities in the active scene that have both SpriteComponent and TransformComponent
auto view = registry.view<SpriteComponent, TransformComponent>();
for (auto entity : view) {
auto& sprite = view.get<SpriteComponent>(entity);
auto& transform = view.get<TransformComponent>(entity);
// Render the sprite at the position defined by the TransformComponent
sprite.Render(transform);
}
}
}
private:
entt::registry& registry;
entt::entity activeScene;