chore(refactor): use new logger api
This commit is contained in:
parent
fef4a92378
commit
93d62c5b1a
@ -12,7 +12,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_XCODE_GENERATE_SCHEME ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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@ -114,6 +114,11 @@ set(ENGINE_SOURCES
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src/scene_manager.cpp
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src/filepacker.cpp
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)
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if (WIN32)
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list(APPEND ENGINE_SOURCES src/platform/windows/FatalHandlerWindows.cpp)
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elseif(UNIX)
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list(APPEND ENGINE_SOURCES src/platform/posix/FatalHandlerPosix.cpp)
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endif()
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add_library(IsoEngine ${ENGINE_SOURCES})
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@ -147,7 +152,7 @@ target_link_libraries(rlImGui PRIVATE raylib ImGui)
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target_link_libraries(IsoEngine PRIVATE ImGui rlImGui)
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# Example executables (client/server)
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if(BUILD_CLIENT OR BUILD_SANDBOX)
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if(BUILD_CLIENT)
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# Client executable
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set(CLIENT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/sandbox/client.cpp")
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add_executable(client ${CLIENT_SOURCE})
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@ -186,6 +191,7 @@ endif()
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# Build Configuration Optimizations
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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message(STATUS "Configuring Debug build: No optimizations applied.")
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target_compile_definitions(IsoEngine PRIVATE ENABLE_LOGGING)
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elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
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message(STATUS "Configuring Release build: Applying moderate optimizations.")
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target_compile_options(IsoEngine PRIVATE -O2)
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@ -1,45 +1,99 @@
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#include "IsoEngine.h"
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#include "components/transform_component.h"
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#include "components/input_component.h"
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#include <raylib.h>
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#include "components.h"
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#include <iostream>
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#define ENABLE_LOGGING
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enum class MenuState {
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MAIN_MENU,
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OPTIONS,
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QUIT
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};
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int main() {
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IsoEngine engine(800, 600, nullptr);
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int screenWidth = 800;
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int screenHeight = 600;
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IsoEngine engine(screenWidth, screenHeight, nullptr);
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engine.Initialize();
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SceneManager& sceneManager = engine.GetSceneManager();
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entt::entity gameScene = sceneManager.CreateScene();
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sceneManager.SetActiveScene(gameScene);
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entt::entity mainMenuScene = sceneManager.CreateScene();
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entt::entity player = engine.GetRegistry().create();
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engine.GetRegistry().emplace<TransformComponent>(player, 400.0f, 300.0f, 1.0f, 1.0f, 0.0f);
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auto& registry = engine.GetRegistry();
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auto& inputComponent = engine.GetRegistry().emplace<InputComponent>(player);
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// Button dimensions
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float buttonWidth = 200.0f;
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float buttonHeight = 50.0f;
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float spacing = 20.0f; // Vertical spacing between buttons
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inputComponent.BindKey(InputAction::MOVE_UP, KEY_W);
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inputComponent.BindKey(InputAction::MOVE_DOWN, KEY_S);
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inputComponent.BindKey(InputAction::MOVE_LEFT, KEY_A);
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inputComponent.BindKey(InputAction::MOVE_RIGHT, KEY_D);
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// Center X position
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float centerX = screenWidth / 2 - buttonWidth / 2;
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inputComponent.SetActionCallback(InputAction::MOVE_UP, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.y -= 5.0f;
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});
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inputComponent.SetActionCallback(InputAction::MOVE_DOWN, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.y += 5.0f;
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});
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inputComponent.SetActionCallback(InputAction::MOVE_LEFT, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.x -= 5.0f;
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});
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inputComponent.SetActionCallback(InputAction::MOVE_RIGHT, [&]() {
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auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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transform.x += 5.0f;
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// Y positions for each button
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float singlePlayerY = screenHeight / 2 - (buttonHeight + spacing);
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float quitButtonY = screenHeight / 2 + (buttonHeight + spacing);
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// Create a UI button for "Single Player"
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entt::entity singlePlayerButton = registry.create();
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registry.emplace<TransformComponent>(singlePlayerButton, centerX, singlePlayerY, 1.0f, 1.0f, 0.0f); // Centered horizontally
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registry.emplace<UIComponent>(singlePlayerButton, "Single Player", buttonWidth, buttonHeight, [&]() {
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std::cout << "Single Player button clicked!" << std::endl;
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});
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registry.emplace<LayerComponent>(singlePlayerButton, 1); // Main menu on layer 1
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// Create a "Quit" button
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entt::entity quitButton = registry.create();
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registry.emplace<TransformComponent>(quitButton, centerX, quitButtonY, 1.0f, 1.0f, 0.0f); // Centered horizontally
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registry.emplace<UIComponent>(quitButton, "Quit", buttonWidth, buttonHeight, [&]() {
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engine.Shutdown();
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});
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registry.emplace<LayerComponent>(quitButton, 1); // Also on layer 1
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// Create an "F3" debug overlay on a higher layer
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entt::entity debugOverlay = registry.create();
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registry.emplace<TransformComponent>(debugOverlay, 10.0f, 10.0f, 1.0f, 1.0f, 0.0f); // Placed at top-left corner
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registry.emplace<UIComponent>(debugOverlay, "FPS: 60\nPosition: (100, 200)", 300.0f, 100.0f, nullptr);
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registry.emplace<LayerComponent>(debugOverlay, 2); // Debug overlay on layer 2
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// Set active scene to the main menu
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sceneManager.SetActiveScene(mainMenuScene);
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// Run the engine loop
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engine.Run();
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engine.Shutdown();
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return 0;
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}
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// entt::entity gameScene = sceneManager.CreateScene();
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// sceneManager.SetActiveScene(gameScene);
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//
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// entt::entity player = engine.GetRegistry().create();
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// engine.GetRegistry().emplace<TransformComponent>(player, 400.0f, 300.0f, 1.0f, 1.0f, 0.0f);
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//
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// auto& inputComponent = engine.GetRegistry().emplace<InputComponent>(player);
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//
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// inputComponent.BindKey(InputAction::MOVE_UP, KEY_W);
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// inputComponent.BindKey(InputAction::MOVE_DOWN, KEY_S);
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// inputComponent.BindKey(InputAction::MOVE_LEFT, KEY_A);
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// inputComponent.BindKey(InputAction::MOVE_RIGHT, KEY_D);
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//
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// inputComponent.SetActionCallback(InputAction::MOVE_UP, [&]() {
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// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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// transform.y -= 5.0f;
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// });
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// inputComponent.SetActionCallback(InputAction::MOVE_DOWN, [&]() {
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// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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// transform.y += 5.0f;
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// });
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// inputComponent.SetActionCallback(InputAction::MOVE_LEFT, [&]() {
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// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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// transform.x -= 5.0f;
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// });
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// inputComponent.SetActionCallback(InputAction::MOVE_RIGHT, [&]() {
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// auto& transform = engine.GetRegistry().get<TransformComponent>(player);
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// transform.x += 5.0f;
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// });
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@ -5,4 +5,15 @@
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#ifndef FATALHANDLER_H
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#define FATALHANDLER_H
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#include <IsoEnginePCH.h>
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// TODO: Implement warning popup/crash handler (platform specific)
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// TODO: Separate fatal handlers for core (the engine) and app (the user's app)
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// maybe let the user handle their own fatal errors if they so choose, or they can use the default? similar
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// to how the user has to specify an engine application
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namespace IsoEngine {
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void FatalHandler(const std::string& message);
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};
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#endif //FATALHANDLER_H
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@ -1,4 +1,7 @@
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#include "IsoEngine.h"
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#include <Logger.h>
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#include "components.h"
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#include <raylib.h>
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@ -16,8 +19,9 @@ void IsoEngine::Initialize() {
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if (network) {
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network->Initialize();
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}
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std::cout << "Engine initialized." << std::endl;
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Logger::GetCoreLogger().AddOutputStream(&std::cout);
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Logger::GetAppLogger().AddOutputStream(&std::cout);
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CORE_LOG_INFO("Engine initialized!");
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}
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void IsoEngine::Run() {
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@ -39,7 +43,7 @@ void IsoEngine::Shutdown() {
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network->Shutdown();
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}
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std::cout << "Engine shut down." << std::endl;
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CORE_LOG_INFO("Engine shut down");
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}
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void IsoEngine::Update() {
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@ -22,6 +22,7 @@
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#include <ctime>
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#include <deque>
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#include <mutex>
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#include <format>
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#endif //ISOENGINEPCH_H
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@ -7,17 +7,15 @@ public:
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ENetClient() : client(nullptr), peer(nullptr) {}
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void Initialize() override {
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Logger& logger = Logger::GetInstance();
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if (enet_initialize() != 0) {
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logger.LogError("An error occurred while initializing ENet.", "ENetClient");
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exit(EXIT_FAILURE);
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CORE_LOG_FATAL("An error occurred while initializing ENet");
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throw std::runtime_error("An error occurred while initializing ENet");
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}
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client = enet_host_create(nullptr, 1, 2, 0, 0);
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if (!client) {
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logger.LogError("An error occurred while creating the ENet client.", "ENetClient");
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exit(EXIT_FAILURE);
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CORE_LOG_FATAL("An error occurred while creating the ENet client");
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throw std::runtime_error("An error occurred while initializing ENet Client");
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}
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ENetAddress address;
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@ -26,42 +24,35 @@ public:
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peer = enet_host_connect(client, &address, 2, 0);
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if (!peer) {
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logger.LogError("No available peers for initiating connection.", "ENetClient");
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exit(EXIT_FAILURE);
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CORE_LOG_ERROR("No available peers for initiating connection");
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}
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logger.LogInfo("ENet client initialized and connected to server.", "ENetClient");
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CORE_LOG_TRACE("ENet client initialized and connected to server");
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}
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void Shutdown() override {
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Logger& logger = Logger::GetInstance();
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if (peer) {
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enet_peer_disconnect(peer, 0);
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logger.LogInfo("Disconnected from peer.", "ENetClient");
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CORE_LOG_TRACE("Disconnected from peer");
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}
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enet_host_destroy(client);
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enet_deinitialize();
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logger.LogInfo("ENet client shut down.", "ENetClient");
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CORE_LOG_TRACE("ENet client shut down");
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}
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void SendData(const void* data, size_t size) override {
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Logger& logger = Logger::GetInstance();
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if (peer) {
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ENetPacket* packet = enet_packet_create(data, size, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(peer, 0, packet);
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logger.LogDebug("Data sent to server.", "ENetClient");
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CORE_LOG_TRACE("Data sent to server");
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}
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}
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void ReceiveData() override {
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Logger& logger = Logger::GetInstance();
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ENetEvent event;
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while (enet_host_service(client, &event, 0) > 0) {
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if (event.type == ENET_EVENT_TYPE_RECEIVE) {
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logger.LogInfo("Received packet: " + std::string(reinterpret_cast<const char*>(event.packet->data)), "ENetClient");
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CORE_LOG_TRACE("Received packet: {}", std::string(reinterpret_cast<const char*>(event.packet->data)));
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enet_packet_destroy(event.packet);
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}
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}
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@ -11,7 +11,7 @@ bool FilePacker::Pack(const std::string &directoryPath, const std::string &outpu
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std::ofstream outputFile(outputBapFile, std::ios::binary);
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if (!outputFile) {
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Logger::GetInstance().LogError("FilePacker::Pack(): Failed to open output file.");
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CORE_LOG_ERROR("Failed to open output file");
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return false;
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}
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@ -33,7 +33,7 @@ bool FilePacker::Pack(const std::string &directoryPath, const std::string &outpu
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std::ifstream inputFile(entry.path(), std::ios::binary | std::ios::ate);
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if (!inputFile) {
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Logger::GetInstance().LogError("FilePacker::Pack(): Failed to open file for packing: " + entry.path().string());
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CORE_LOG_ERROR("FilePacker::Pack(): Failed to open file for packing: {}", entry.path().string());
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return false;
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}
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fileEntry.dataSize = inputFile.tellg();
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@ -75,7 +75,7 @@ bool FilePacker::Pack(const std::string &directoryPath, const std::string &outpu
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std::vector<FileEntry> FilePacker::listFiles(const std::string& bapFile) {
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std::ifstream inputFile(bapFile, std::ios::binary);
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if (!inputFile) {
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Logger::GetInstance().LogCritical("Failed to open .bap file for listing: " + bapFile);
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CORE_LOG_FATAL("Failed to open .bap file for listing: {}", bapFile);
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throw std::runtime_error("File could not be opened");
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}
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@ -87,7 +87,7 @@ std::vector<FileEntry> FilePacker::listFiles(const std::string& bapFile) {
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bool FilePacker::ExtractFile(const std::string& bapFile, const std::string& fileName, const std::string& outputPath) {
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std::ifstream inputFile(bapFile, std::ios::binary);
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if (!inputFile) {
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Logger::GetInstance().LogError("Failed to open .bap file for extraction: " + bapFile);
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CORE_LOG_ERROR("Failed to open .bap file for extraction: {}", bapFile);
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return false;
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}
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@ -96,7 +96,7 @@ bool FilePacker::ExtractFile(const std::string& bapFile, const std::string& file
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if (fileEntry.filePath == fileName) {
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std::ofstream outFile(outputPath, std::ios::binary);
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if (!outFile) {
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Logger::GetInstance().LogError("Failed to create output file: " + outputPath);
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CORE_LOG_ERROR("Failed to create output file: {}", outputPath);
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return false;
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}
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@ -110,7 +110,7 @@ bool FilePacker::ExtractFile(const std::string& bapFile, const std::string& file
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}
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}
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Logger::GetInstance().LogError("File not found in .bap archive: " + fileName);
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CORE_LOG_ERROR("File not found in .bap archive: {}", fileName);
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return false;
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}
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@ -143,7 +143,7 @@ BapHeader FilePacker::ReadHeader(std::ifstream& inFile) {
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inFile.read(reinterpret_cast<char*>(&header.fileCount), sizeof(header.fileCount));
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if (header.version != PACKER_VERSION) {
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Logger::GetInstance().LogCritical("FilePacker::ReadHeader(): Wrong .bap file version.");
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CORE_LOG_FATAL("FilePacker::ReadHeader(): Wrong .bap file version.");
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throw std::runtime_error("Invalid bap file version");
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}
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@ -8,10 +8,18 @@
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <format>
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void FatalHandler(const std::string& message) {
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namespace IsoEngine {
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template<typename... Args>
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void FatalHandler(const std::string& format, Args... args) {
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std::ostringstream stream;
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stream << std::format(format, args...);
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// TODO: change the name of the file to reflect the time the crash happened
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std::ofstream crashFile("crash.log", std::ios::app);
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crashFile << "FATAL ERROR: " << message << std::endl;
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crashFile << "FATAL ERROR: " << stream.str() << std::endl;
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void* callstack[128];
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int frames = backtrace(callstack, 128);
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@ -27,3 +35,4 @@ void FatalHandler(const std::string& message) {
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std::abort();
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}
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}
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@ -7,12 +7,19 @@
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#include <dbghelp.h>
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#include <fstream>
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#include <sstream>
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#include <format>
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#pragma comment(lib, "dbghelp.lib")
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void FatalHandler(const std::string& message) {
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namespace IsoEngine {
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template<typename... Args>
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void FatalHandler(const std::string &format, Args... args) {
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std::ostringstream stream;
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stream << std::format(format, args...);
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// TODO: change the name of the file to reflect the time the crash happened
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std::ofstream crashFile("crash.log", std::ios::app);
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crashFile << "FATAL ERROR: " << message << std::endl;
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crashFile << "FATAL ERROR: " << stream.str() << std::endl;
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HANDLE process = GetCurrentProcess();
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SymInitialize(process, NULL, TRUE);
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@ -29,8 +36,8 @@ void FatalHandler(const std::string& message) {
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stackFrame.AddrStack.Mode = AddrModeFlat;
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crashFile << "Stack trace:\n";
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while (StackWalk64(IMAGE_FILE_MACHINE_AMD64, process, GetCurrentThread(), &stackFrame, &context, NULL, SymFunctionTableAccess64, SymGetModuleBase64, NULL)) {
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while (StackWalk64(IMAGE_FILE_MACHINE_AMD64, process, GetCurrentThread(), &stackFrame, &context, NULL,
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SymFunctionTableAccess64, SymGetModuleBase64, NULL)) {
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DWORD64 address = stackFrame.AddrPC.Offset;
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if (address == 0) {
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break;
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@ -54,3 +61,4 @@ void FatalHandler(const std::string& message) {
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std::abort();
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}
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}
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