chore(clang): update example files to follow clang formatting
This commit is contained in:
parent
b939530536
commit
6a579a0512
@ -7,7 +7,8 @@
|
||||
#include <src/platform/Platform.hpp>
|
||||
|
||||
void ShowLogger();
|
||||
void CustomTermHandler(const std::string& message);
|
||||
|
||||
void CustomTermHandler(const std::string &message);
|
||||
|
||||
int main() {
|
||||
// You can set a custom termination handler/function.
|
||||
@ -44,14 +45,14 @@ void ShowLogger() {
|
||||
|
||||
// You can have multiple log streams, ie console + file etc
|
||||
// You do not need to have the same streams for each logger
|
||||
#include <fstream>
|
||||
#include <fstream>
|
||||
// Create file streams and transfer ownership to the logger
|
||||
// You need to create a unique pointer, because the logger will
|
||||
// take ownership of the streams and clean them up when the app
|
||||
// is complete
|
||||
ICEngine::Log::GetCoreLogger()->AddSink(std::make_shared<ICEngine::FileSink>("core_logs.txt"));
|
||||
ICEngine::Log::GetCoreLogger()->AddSink(std::make_shared<ICEngine::ConsoleSink>());
|
||||
|
||||
|
||||
ICEngine::Log::GetAppLogger()->AddSink(std::make_shared<ICEngine::FileSink>("app_logs.txt"));
|
||||
ICEngine::Log::GetAppLogger()->AddSink(std::make_shared<ICEngine::ConsoleSink>());
|
||||
|
||||
@ -62,11 +63,16 @@ void ShowLogger() {
|
||||
// CORE logger is intended for internal engine or core-level logging
|
||||
// In most cases, you won't need to use CORE logging in game/application code,
|
||||
// but it's available for engine-level diagnostics if necessary
|
||||
CORE_LOG_TRACE("Initializing {} with age {}", module, age); // Logs a trace-level message, useful for very detailed information
|
||||
CORE_LOG_DEBUG("This is an example of a debug message"); // Logs a debug message, typically used for debugging purposes
|
||||
CORE_LOG_WARN("This is an example of a warn message"); // Logs a warning, indicating a non-critical issue that should be investigated
|
||||
CORE_LOG_ERROR("This is an example of an error message"); // Logs an error, signaling that something has gone wrong but the engine can still run
|
||||
CORE_LOG_CRITICAL("This is an example of a critical message"); // Logs a critical issue, often indicating a major problem in the core system that needs immediate attention.
|
||||
CORE_LOG_TRACE("Initializing {} with age {}", module, age);
|
||||
// Logs a trace-level message, useful for very detailed information
|
||||
CORE_LOG_DEBUG("This is an example of a debug message");
|
||||
// Logs a debug message, typically used for debugging purposes
|
||||
CORE_LOG_WARN("This is an example of a warn message");
|
||||
// Logs a warning, indicating a non-critical issue that should be investigated
|
||||
CORE_LOG_ERROR("This is an example of an error message");
|
||||
// Logs an error, signaling that something has gone wrong but the engine can still run
|
||||
CORE_LOG_CRITICAL("This is an example of a critical message");
|
||||
// Logs a critical issue, often indicating a major problem in the core system that needs immediate attention.
|
||||
// CORE_LOG_FATAL: Logs a fatal error that crashes the application. Fatal errors in the core usually lead to dumping information into crash logs
|
||||
// and stopping the program. Use with extreme caution and only in situations where the application can't recover
|
||||
// CORE_LOG_FATAL("This is an example of a fatal message");
|
||||
@ -74,18 +80,23 @@ void ShowLogger() {
|
||||
|
||||
// These macros are designed for logging from your game or application code
|
||||
// They allow you to monitor application flow, errors, and warnings from the perspective of the game logic or app layer
|
||||
LOG_TRACE("App took longer to respond than expected: {} seconds", 2.34); // Logs a trace message, ideal for fine-grained, verbose debugging details
|
||||
LOG_DEBUG("This is an example of a debug message"); // Logs a debug message, typically used to help trace the execution during development
|
||||
LOG_WARN("This is an example of a warn message"); // Logs a warning, indicating something unexpected happened, but the application can continue running
|
||||
LOG_ERROR("This is an example of an error message"); // Logs an error, signaling that an issue occurred that may require attention but is not catastrophic
|
||||
LOG_CRITICAL("This is an example of a critical message"); // Logs a critical message, suggesting something very wrong happened, but the program may still attempt to run
|
||||
LOG_TRACE("App took longer to respond than expected: {} seconds", 2.34);
|
||||
// Logs a trace message, ideal for fine-grained, verbose debugging details
|
||||
LOG_DEBUG("This is an example of a debug message");
|
||||
// Logs a debug message, typically used to help trace the execution during development
|
||||
LOG_WARN("This is an example of a warn message");
|
||||
// Logs a warning, indicating something unexpected happened, but the application can continue running
|
||||
LOG_ERROR("This is an example of an error message");
|
||||
// Logs an error, signaling that an issue occurred that may require attention but is not catastrophic
|
||||
LOG_CRITICAL("This is an example of a critical message");
|
||||
// Logs a critical message, suggesting something very wrong happened, but the program may still attempt to run
|
||||
|
||||
// LOG_FATAL: Logs a fatal error in the application layer. This will trigger the Fatal Handler, which you can override
|
||||
// The Fatal Handler provides a mechanism for handling unrecoverable errors gracefully, allowing you to define how the application reacts to fatal crashes
|
||||
// LOG_FATAL("This is an example of log fatal crash!");
|
||||
}
|
||||
|
||||
void CustomTermHandler(const std::string& message) {
|
||||
void CustomTermHandler(const std::string &message) {
|
||||
// Perform any other task here, like showing a popup warning indicating something crashed
|
||||
Platform::ShowPopup("Demo App", message);
|
||||
// You don't have to specify a title, it will default to ICEngine
|
||||
@ -103,6 +114,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
ICEngine::ICEApplication* ICEngine::CreateICEApplication() {
|
||||
ICEngine::ICEApplication *ICEngine::CreateICEApplication() {
|
||||
return new DemoApp();
|
||||
}
|
||||
|
@ -5,5 +5,4 @@
|
||||
#include <ICEngine.hpp>
|
||||
|
||||
int main() {
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user