Cuber/main.cpp

188 lines
6.4 KiB
C++

#include <raylib.h>
#include <raymath.h>
#include <rlgl.h>
#include "rlImGui.h"
#include "imgui.h"
enum CubeFace {
FRONT = 0,
RIGHT,
BACK,
LEFT,
BOTTOM,
TOP
};
struct VecTriangle {
Vector3 pointOne;
Vector3 pointTwo;
Vector3 pointThree;
};
struct Plane3D {
VecTriangle one;
VecTriangle two;
Color color;
};
struct RubixCube {
Plane3D faces[6][9];
Vector3 pos;
};
void DrawRubixCube(RubixCube* cube);
void DrawPlane3D(Plane3D* plane);
Plane3D CreatePlane3D(float width, float height, Vector3 position, Color color, Vector3 normal, float scale);
RubixCube CreateRubixCube(Vector3 position, float size, float planeScale);
int main() {
SetConfigFlags(FLAG_VSYNC_HINT);
InitWindow(1920, 1080, "Rubix Cube");
DisableCursor();
Camera3D cam = { 0 };
cam.position = { 10.0f, 10.0f, 10.0f };
cam.target = { 0.0f, 0.0f, 0.0f };
cam.up = { 0.0f, 1.0f, 0.0f };
cam.fovy = 45.0f;
cam.projection = CAMERA_PERSPECTIVE;
float cubeSize = 3.0f;
float previousCubeSize = cubeSize;
float planeScale = 1.0f;
RubixCube cube = CreateRubixCube({0.0f, 0.0f, 0.0f}, cubeSize, planeScale);
// Disable backface culling
rlDisableBackfaceCulling();
// Setup ImGui
rlImGuiSetup(true);
bool isControllingCamera = true;
while (!WindowShouldClose()) {
if (IsKeyPressed(KEY_SPACE)) isControllingCamera = !isControllingCamera;
if (isControllingCamera) UpdateCamera(&cam, CAMERA_FREE);
if (!isControllingCamera) DrawText("Camera paused", 10, 10, 32, BLACK);
BeginDrawing();
ClearBackground(GRAY);
rlImGuiBegin();
ImGui::Begin("Controls");
ImGui::SliderFloat("Cube Size", &cubeSize, 1.0f, 10.0f);
ImGui::SliderFloat("Plane Scale", &planeScale, 0.1f, 1.0f);
ImGui::End();
rlImGuiEnd();
if (cubeSize != previousCubeSize || planeScale != 1.0f) {
cube = CreateRubixCube({0.0f, 0.0f, 0.0f}, cubeSize, planeScale);
previousCubeSize = cubeSize;
}
BeginMode3D(cam);
DrawRubixCube(&cube);
DrawGrid(10, 1.0f);
EndMode3D();
EndDrawing();
}
rlImGuiShutdown();
CloseWindow();
return 0;
}
void DrawRubixCube(RubixCube* cube) {
rlDisableBackfaceCulling();
for (int face = 0; face < 6; face++) {
for (int i = 0; i < 9; i++) {
DrawPlane3D(&cube->faces[face][i]);
}
}
}
RubixCube CreateRubixCube(Vector3 position, float size, float planeScale) {
RubixCube cube;
cube.pos = position;
float planeSize = size / 3.0f;
int faceIndex;
for (int face = 0; face < 6; face++) {
faceIndex = 0;
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
Vector3 planePos = { position.x + x * planeSize, position.y + y * planeSize, position.z };
switch (face) {
case FRONT:
planePos = { position.x + x * planeSize, position.y + y * planeSize, position.z + size / 2 };
cube.faces[face][faceIndex++] = CreatePlane3D(planeSize, planeSize, planePos, RED, {0, 0, 1}, planeScale);
break;
case BACK:
planePos = { position.x + x * planeSize, position.y + y * planeSize, position.z - size / 2 };
cube.faces[face][faceIndex++] = CreatePlane3D(planeSize, planeSize, planePos, ORANGE, {0, 0, -1}, planeScale);
break;
case LEFT:
planePos = { position.x - size / 2, position.y + y * planeSize, position.z + x * planeSize };
cube.faces[face][faceIndex++] = CreatePlane3D(planeSize, planeSize, planePos, BLUE, {-1, 0, 0}, planeScale);
break;
case RIGHT:
planePos = { position.x + size / 2, position.y + y * planeSize, position.z + x * planeSize };
cube.faces[face][faceIndex++] = CreatePlane3D(planeSize, planeSize, planePos, GREEN, {1, 0, 0}, planeScale);
break;
case TOP:
planePos = { position.x + x * planeSize, position.y + size / 2, position.z + y * planeSize };
cube.faces[face][faceIndex++] = CreatePlane3D(planeSize, planeSize, planePos, YELLOW, {0, 1, 0}, planeScale);
break;
case BOTTOM:
planePos = { position.x + x * planeSize, position.y - size / 2, position.z + y * planeSize };
cube.faces[face][faceIndex++] = CreatePlane3D(planeSize, planeSize, planePos, WHITE, {0, -1, 0}, planeScale);
break;
}
}
}
}
return cube;
}
void DrawPlane3D(Plane3D* plane) {
DrawTriangle3D(plane->one.pointOne, plane->one.pointTwo, plane->one.pointThree, plane->color);
DrawTriangle3D(plane->two.pointOne, plane->two.pointTwo, plane->two.pointThree, plane->color);
}
Plane3D CreatePlane3D(float width, float height, Vector3 position, Color color, Vector3 normal, float scale) {
Plane3D plane3D;
plane3D.color = color;
Vector3 right, up;
if (Vector3Equals(normal, {0, 1, 0}) || Vector3Equals(normal, {0, -1, 0})) {
right = {1, 0, 0};
up = {0, 0, (normal.y > 0) ? -1 : 1};
} else {
right = {normal.z, 0, -normal.x};
up = {0, 1, 0};
}
float scaledWidth = width * scale;
float scaledHeight = height * scale;
plane3D.one.pointOne = Vector3Add(Vector3Add(position, Vector3Scale(right, -scaledWidth / 2)), Vector3Scale(up, -scaledHeight / 2));
plane3D.one.pointTwo = Vector3Add(Vector3Add(position, Vector3Scale(right, scaledWidth / 2)), Vector3Scale(up, -scaledHeight / 2));
plane3D.one.pointThree = Vector3Add(Vector3Add(position, Vector3Scale(right, -scaledWidth / 2)), Vector3Scale(up, scaledHeight / 2));
plane3D.two.pointOne = Vector3Add(Vector3Add(position, Vector3Scale(right, scaledWidth / 2)), Vector3Scale(up, -scaledHeight / 2));
plane3D.two.pointTwo = Vector3Add(Vector3Add(position, Vector3Scale(right, scaledWidth / 2)), Vector3Scale(up, scaledHeight / 2));
plane3D.two.pointThree = Vector3Add(Vector3Add(position, Vector3Scale(right, -scaledWidth / 2)), Vector3Scale(up, scaledHeight / 2));
return plane3D;
}